Did Nintendo make a gaming cell phone in the early 2000's? Find out on this episode of Game Fiction!
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🎮 Episode Synopsis (SPOILERS!)
Game Fiction #13 - Things You Nintendon't Know (Part 2)
Originally Released November 25, 2017
1. The Super Famicom had to be shipped at night to avoid Yakuza robberies. - FACT
On Tuesday, November 20th, 1990, in the city of Kyoto, Japan, Operation Midnight Shipping commenced, a secret plan in which large trucks were quietly loaded with 300,000 Super Famicom systems in the middle of the night and then sent out for delivery, all before the sun came up. The secret strategy was implemented to head off thieves, as Nintendo had caught rumor that a Yakuza ring was planning to hijack several of their shipping trucks. Fortunately for Nintendo, the plan went off without a hitch. The day after the consoles were shipped there was pandemonium in the streets of Japan as consumers went crazy for the Super Famicom. In fact, consumers created such a social disturbance over the new release that the Japanese government asked console manufacturers across the country to only schedule future releases on weekends. Nintendo would honor this request for the most part, with the exception of the Gamecube, Gameboy Advance SP, and Switch which were all released on Fridays, the Game Boy Color and Game Boy Advance which were released on Wednesdays, the DS Lite and New 2DS XL which were released on a Thursday, and the Game Boy Micro which was released on a Tuesday.
2. Nintendo had plans to produce their own mobile phone. - FACT
In the early 2000s, cell phones were becoming more and more popular. Nintendo was among the companies who were interested in conquering this new mobile market, which makes sense considering their success with the Game Boy. Although a Nintendo phone never came to fruition, Nintendo did file a patent in the early 2000s for a device with gaming and telephone functions. Patent images show a mobile device with a full keypad, a d-pad, a start button, and A and B buttons. The images also show the ability to purchase games from an online marketplace, and it implies users would have access to popular NES and Game Boy titles like Super Mario and Metroid 2. The details also explain that the phone would utilize save states and auto-pausing features so that gamers could take a phone call or reply to a text message without interrupting their gaming session. Although Nintendo never produced a cell phone, the ability to purchase classic titles would be seen several years later in the Wii Virtual Console store.
3. Nintendo designed an erotic arcade game where the goal was to shoot clothing off attractive women. - FACT
In the early 1970’s, Nintendo was just starting to make the switch from producing toys to producing video games. In 1973, their focus shifted entirely to improving their light gun technology for use in the quickly growing arcade industry. One year later, Nintendo would take its first big step into gaming when they secured the rights to distribute the Magnavox Odyssey in Japan. But they weren’t giving up on their arcade endeavors just yet. In fact, Nintendo released their own arcade game the same year called Wild Gunman, a wild west shootout game which used a 16mm film projector instead of a video screen to display its live action actors. Nintendo also designed a second version of the Wild Gunman game called Fascination, except this version replaced the outlaws with a dancing Swedish girl, and instead of a dangerous shootout, the player was tasked with shooting the woman’s clothing off until she was completely disrobed. Nintendo’s plans for the game are unknown, but ultimately the adult arcade cabinet was never released to the public. Gunpei Yokoi - known for designing the Game & Watch and Game Boy, as well as his work on some Nintendo’s most famous IPs, including Donkey Koney, Mario, and Metroid - explained that the company decided not to release the Fascination arcade game because its internal mechanisms were too complicated and fragile.
Featuring music by And., BoxCat Games, and Roccow