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Global Mobile Gaming Market 2017-2023
 
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Request a sample of our report on the Global Mobile Gaming Market at https://bisresearch.com/requestsample?id=321&type=download The global mobile gaming market was worth $32.29 billion in FY 2016 and is expected to witness a tremendous growth, growing at a CAGR of 9.4% during the forecast period of 2017-2023.
Views: 125 BIS Research
#MRMW 'What mobile games can do for Market Research' - Upfront Analytics
 
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Kimberly Bastoni and Joe Marks from Upfront Analytics talk to Jack Ramsay in the run up to the MRMW 2014, Mobile Research in the Mobile World Conference in Chicago. Connect with Kimberly and Joe on Twitter @kimberlybastoni or @ufa_insights and check out the Twitter list for MRMW Chicago Insight at http://vl.io/1qpl56F. For more information about the event, visit: http://www.mrmw.net/.
Marketing Strategies - The best way to market a mobile app
 
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http://www.evancarmichael.com/support/ - SUPPORT ME :) Like this video? Please give it a thumbs up below and/or leave a comment - Thank you!!! Help me caption & translate this video! http://www.amara.org/en/profiles/videos/Evan%20Carmichael/ techt338: "Awesome advice Evan and I love all your videos I have learnt a lot. I wanted to ask as you had a software company what would be the best way to market a mobile app for people to download it on iOS and android? Keep up the awsome work! " Help us caption & translate this video! http://amara.org/v/FZaK/
Views: 93047 Evan Carmichael
High Impact Opportunities For User Research With Mobile F2P Games - Rovio
 
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This presentation from Rovio’s Mia Lähteenmäki presents concrete research opportunities and examples for User Researchers to provide essential and business-critical information for free-to-play game teams. It concludes some new viewpoints that a game user researcher needs to understand regarding his/her user research, marketing and product management in F2P environment. These viewpoints are essential and drive parts of user research done with the F2P game team, in addition to the more traditional games user research. The learnings are from software/internet services industry that has been transformed by lean start-up thinking and SaaS (Software as a Service) business model for even longer time than games. When applied to mobile free-to-play games at Rovio, they have given new insights on how user researchers can best help game teams to develop kick-ass games. Mia Lähteenmäki, Rovio Mia Lähteenmäki has worked on user research for over 13 years. The rise of the mobile phones she experienced first hand at Nokia Research Center and made her change her focus from software engineering to concept development and user research and UX. Developing new things and learning new things is what makes her tick. Besides working on industry research, Mia has studied usability and user research in academia. Her main interest, though, is at very practical level: how to do effective user research that makes an impact within development teams. After co-founding a start-up and learning the lean approach hands-on, she joined Rovio to use everything she has learned so far to help developing best in class game services for the players. #gamesUR Conference Games User Research focuses on players’ psychology and their behaviour via techniques such as playtesting, analytics, expert analysis, and others. Game User Researchers aim to help game developers deliver players the best gaming experience possible. The #gamesUR Conference is a biannual gathering of the world's top professionals in games user research. For more information visit www.gamesurconf.com
Views: 173 GRUX SIG
Success in the Mobile Market of Today & Tomorrow | Sean Kauppinen
 
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Download Slides: https://www.dropbox.com/s/rciyj4u05u540ff/Sean_Kauppinen_CCUSA_2015.pptx?dl=0 Delivered at Casual Connect USA 2015 In this talk, the speaker will discuss ten things that anyone building mobile games today should consider adding to their apps in order to build and retain the greatest possible audience. Many of the insights are taken from years of experience working with MMOs and other online games, and applying them to today's mobile focused environment.
Views: 323 CasualConnect
How To Do Mobile App Market Research
 
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In this video, I walk you through ways to find apps in your target market. When designing a mobile app it is important to become familiar with the experiences, layouts, and features your target app audience is currently familiar with. Just a few tips to help you get started!
Views: 959 Khadijah Roussi
The challenges and opportunities in the global mobile games markets
 
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Chartboost’s Tomas Piktozis moderates a panel comprised of a who’s who of the international mobile gaming scene with a view to discussing the challenges and opportunities of territories across the globe.
Views: 113 PocketGamerbiz
How Much Money I Make with Apps (Updated)
 
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How Much Money I Make with Apps (Updated) - The Daily Overpass #266 Today, I show you (once again) my Daily Revenue spreadsheet and try to be transparent about how I'm doing. Are you a fan of the Overpass company? You can leave us a review on Google at https://goo.gl/maps/XwEdcBgPLR62 For Overpass merchandise, check out our shop: https://shop.spreadshirt.net/overpass/ About Overpass: Overpass is a mobile app development company based in the UK that actually makes money from its own apps as well as creating money-making apps for clients. We have our ideas and build them. We can build your ideas too. If you haven’t started creating your mobile app yet, you are already behind. Our team consists of developers and designers with years of experience in various business sectors. We build apps in native iOS, Android, and Corona SDK. We are based in Wantage, Oxfordshire. Find out more about Overpass at www.Overpass.co.uk. Check out our educational games such as Mandarin Bubble Bath, Agent X, and Deep Sea Typing. Check out our spy apps like Ear Spy, Alarm Spy, and Eye Spy. If you are looking to get an app developed and want to discuss it, give us a call on 0845 834 1008 (+44 Country Code). Or email us at [email protected] Overpass on Google+: https://plus.google.com/+OverpassCoUk/ Overpass on Facebook: https://www.facebook.com/OverpassApps Overpass on Twitter: https://twitter.com/OverpassLtd About Eric: Eric Wroolie is the owner of Overpass. He has built software and web-based solutions for very many large and small companies including Macmillan Publishing, RibbonFish, BNP Paribas, Barclays Capital, Deutsche Bank, BBC Worldwide, and many others. Before that, he was a Chinese Mandarin and Vietnamese Linguist for the US Army and then a school teacher. Now, he makes apps. Eric on Twitter: https://twitter.com/EricWroolie Eric on Google+: https://plus.google.com/+EricWroolie #OverpassApps #AppBusiness #Overpass Apps #appdeveloper #indieappdeveloper #wantage #oxfordshire #android #ios #admob #googleplay #appstore #googleplaypolicy #appleguidelines #ionic #reactnative #thedailyoverpass #mobileappdevelopment #appindustry #softwaredevelopment
Views: 69986 Overpass Apps
Conquering the Largest Mobile Games Markets in the World  | Matthew Leopold
 
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Delivered at Casual Connect Europe 2017. This talk covers the journey of 3 Indie mobile games that reached global success in some of the most difficult to penetrate markets. Learn how Ski Safari became a household name in China with over 190+ million users; hear the stories behind how Crossy Road topped the #1 spot in the Korean market; and finally, learn how Rodeo Stampede broke the single day download record for mobile games in China. To download slides: http://bit.ly/2mwEEh2
Views: 276 CasualConnect
How free games are designed to make money
 
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"Freemium" games can end up gaming gamers. Subscribe to our channel! http://goo.gl/0bsAjO Vox.com is a news website that helps you cut through the noise and understand what's really driving the events in the headlines. Check out http://www.vox.com to get up to speed on everything from Kurdistan to the Kim Kardashian app. Check out our full video catalog: http://goo.gl/IZONyE Follow Vox on Twitter: http://goo.gl/XFrZ5H Or on Facebook: http://goo.gl/U2g06o
Views: 2905439 Vox
Mobile Game Market in China
 
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Market Research Reports, Inc. has announced the addition of “Mobile Game Market in China” research report to their Offering. See More at - http://mrr.cm/Zen
Mobile Games Video Whitepaper
 
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Tony Crabtree, Managing Director of Juniper Research interviewing Daniel Ashdown on the Mobile Games Market
Views: 1402 juniperresearch
How to Find a Mobile Games Publisher to Hit the Top Charts
 
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You're going to discover a simple way that you can use to find the right mobile games publisher to help you hit the top charts. Grow Your Downloads With Our Exact Strategies: http://www.appmastersacademy.com/ *************** Check out our app marketing agency: http://www.appmasters.com/ Never miss an app marketing growth hack: http://www.appmasters.com/newsletter Follow us: Instagram: https://www.instagram.com/stevepyoung/ Twitter: https://twitter.com/stevepyoung Facebook: https://www.facebook.com/AppMastersCo/ Blog: http://www.appmasters.com/blog ***************
Views: 424 App Masters
Mobile Games Market 2014: Fundamentals and Future | Stephanie LLAMAS
 
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Download Slides: http://gamesauce.org/news/2014/02/17/stephanie-llamas-mobile-changes-the-gaming-landscape-casual-connect-video/ With revenues totaling $6.3 billion in 2013, the mobile games market is both the largest and fastest growing digital games segment across Western markets. After several years of spectacular growth, the mobile games industry is now showing signs of maturing. To be successful in the space today requires a more sophisticated understanding of the overall landscape and its key drivers. This presentation will provide the audience with in-depth insight into the underlying market dynamics, consumer spending across platforms, the rising costs of CPI and an outline for what to expect in 2014. Delivered at Casual Connect Europe, February 2014
Views: 1233 CasualConnect
Global Games Market - Market Research 2015-2019
 
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Link to Report: http://bit.ly/1PjOoSO The popularity of PCs and electronic devices have led to the development and commercialization of gaming. Electronic systems used to play video games are known as platforms. The different types of platforms are TVs, consoles, mobile devices, PCs, and others. There are various types of games available for different gaming platforms. Video games are available in two major formats, physical and digital.
Views: 20 Technavio
Mobile games go head-to-head with consoles at E3 video game expo
 
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SHOTLIST AP Television Los Angeles, 13 June 2013 1. Medium of gamer using smart phone at E3 conference in Los Angeles 2. Close-up of phone, pan up to his face 3. Medium of people walking at conference 4. SOUNDBITE (English) Lewis Ward/Researcher, IDC: "At the end of 2012 we had about 8 million devices that could be used in a mobile and portable context for gaming. And by 2014 we think it's going to be about 1.2 billion so that's a 50 percent increase. A lot of those are people who are trading in their feature phones and upgrading to a smart phone or first-time tablet buyers. Android in particular seems to have substantial growth." 5. Medium of man playing game on phone 6. Close-up of game on phone in his hands 7. SOUNDBITE (English) Ralph Stock/Managing Director, Quadriga Games: "For us the mobile app market is now as important as the PC market. We would have never thought this three or four years ago." 8. Medium of young man with phone 9. Medium of man shot rom below 10. Close-up of hand with phone 11. SOUNDBITE (English) Bertrand Schmitt/CEO, App Annie: "You see console game companies trying to move to the space. Some are trying to go from something that's a similar screen size like a tablet, instead of going to a smart phone. And on the other hand in East Asia, Korea and Japan, you have a lot of companies who have strong experience in making games and monetizing that way on feature phones expanding to smart phones." 12. Medium of Michael Yum from below 13. Close-up of Yum using his iPad 14. Close-up of Yum playing Star Wars pinball on his iPad 15. SOUNDBITE (English) Michael Yum, Game Developer, Crew Game Studios: "Gaming on a console or on a PC is a little more accurate and hardcore. So I see a lot more detail and it's more fun for me. But quick, on-the-go gaming I like to play on my phone and tablets." 20. Wide of woman with tablet on stairs 21. Medium of woman using her tablet 22. Close-up of woman's hands as she plays STORYLINE MOBILE GAMING MAKES INROADS AT E3 Console games and mobile games are going head-to-head for attention at the annual E3 gaming expo this week in Los Angeles. For now, consumer spending remains concentrated on the decades-old console market dominated by Sony, Microsoft and Nintendo. But the situation is fast changing: in just a few years, mobile gaming has grown to account for about 9 percent of overall video game industry revenue. "At the end of 2012 we had about 8 million devices that could be used in a mobile and portable context for gaming," said Lewis Ward, who works for the technology market research firm IDC. "And by 2014 we think it's going to be about 1.2 billion so that's a 50 percent increase. A lot of those are people who are trading in their feature phones and upgrading to a smart phone or first-time tablet buyers. Android in particular seems to have substantial growth." The attempt at turning mobile phones into handheld gaming devices has long been a defining factor in the consumer electronics race. Today, mobile gaming holds a growing percentage of the global gaming market. Almost everyone owns a mobile phone, and an increasing number of devices support Internet access and high-quality graphics and sound. "You see console game companies trying to move to the space. Some are trying to go from something that's a similar screen size like a tablet, instead of going to a smart phone," said Bertrand Schmitt, the CEO of App Annie, a company that provides analytics for the iOS and Android app markets. "And on the other hand in East Asia, Korea and Japan, you have a lot of companies who have strong experience in making games and monetizing that way on feature phones expanding to smart phones." You can license this story through AP Archive: http://www.aparchive.com/metadata/youtube/917e567084d0e968ea4fb6f933220251 Find out more about AP Archive: http://www.aparchive.com/HowWeWork
Views: 1 AP Archive
Top grossing mobile games of 2014
 
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2014 is officially over and it's time to reveal top grossing mobile games. These three android and iOS games are generating huge profits daily because of it's engaging gameplay and massive following. Read the full blog post here: http://www.mds.pl/top-grossing-mobile-games-of-2014/ What a year it’s been to us mobile gamers with devices getting stronger, capable of handling even better games. Overall mobile market surpassing the personal computers in usage and plenty, plenty, plenty fantastic games came out which got me thinking… What are the top three grossing mobile games of 2014. Which games brought the most profit home through all that gold, time, lives or some other epic gear bought by the fellow players for few bucks each? I did wonder and I did my research. So without further due here are the top three grossing freemium mobile games of 2014. 00:00 - Intro top grossing mobile games 2014 01:15 - Game of War: Fire Age 02:15 - Candy Crush Saga 03:15 - Clash of Clans 04:22 - Outro top grossing mobile games 2014 Top grossing mobile games 2014 Mobile games that made the most money in 2014 Clash of Clans gameplay Game of War Fire Age gameplay Candy Crush Saga gameplay Top android grossing games Top ios grossing games http://youtu.be/HTZe48tWVyY
Views: 8187 Mighty Dragon Studios
10 key trends shaking up the mobile games market in 2015
 
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PocketGamer.biz's editor-at-large Jon Jordan considers how the key trends driving the mobile games market during 2014 will impact the market in 2015.
Views: 1531 PocketGamerbiz
Newzoo: Global Games Market Data | Introduction
 
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We are an innovative global market research and predictive analytics firm with a primary focus on games. We provide our clients with a mix of market trends, financial analysis, revenue projections, consumer insights, data modelling solutions and predictive analytics services across all continents, screens and business models. Newzoo works for the majority of top 25 public companies by game revenue globally, many independent game developers as well as leading global hardware and media companies. Newzoo is headquartered in Amsterdam with international offices in Shanghai and San Francisco.
Views: 2009 Newzoo
Mobile Gaming Market Growth, Trends and Research Report to 2018
 
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View Complete Report @ http://www.rnrmarketresearch.com/mobile-gaming-crushing-it-market-report.html . This study takes a look at the state of gaming on mobile platforms – i.e. smartphones, tablets and handheld consoles – in terms of technology and device shipments, and in terms of usage which has been heavily influenced by innovations in interactivity and game play. It also explores the market from an industrial standpoint, against a backdrop of OS and app store wars, and takes a look at its economics, detailing the latest trends, success stories and wining business models. Lastly, the report provides market figures and forecasts up to 2018. Purchase a Copy of this Report @ http://www.rnrmarketresearch.com/contacts/purchase?rname=286927 . List of players mentioned Activision Blizzard Amazon Apple Big Fish Games Blizzard Buffalo Studios COLOPL Disney Double Down Interactive Electronic Arts Facebook Gameloft GAMEVIL Glu Games Google GREE GungHo IGG.COM Information Solutions Group Kabam King.com Konami LINE Corporation Machine Zone Microsoft mixi mobage NamcoBandai Games Nintendo PlayStudios Playtika PopCap Samsung SEGA SGN Sony Square Enix Steam Sumzap SUNDAYTOZ Supercell TeamLava TinyCo Uplay Zynga View Complete Report @ http://www.rnrmarketresearch.com/mobile-gaming-crushing-it-market-report.html . Slideshow contents 1. Mobile gaming devices: smartphones and tablets leading the way 1.1. Device wars: Samsung, Apple and the rest 1.2. Handheld consoles vs. mobile devices 2. Target audience: everybody! 2.1. Mobile gamer population more female and older than total gamer population 3. The OS and app store wars 3.1. Android is the number one operating system in terms of tablet, smartphone and handheld console sales. 3.2. Android: more downloads but less revenue Inquire for discount on this report @ http://www.rnrmarketresearch.com/contacts/discount?rname=286927 . 4. The economics of mobile gaming 4.1. Incomparable catalogues: a plethora of titles 4.2. Evolution of distribution models: swift and massive + FTP 5. A market that will continue to flourish 5.1. A gamer population that keeps on growing 5.2. A market (re)invigorated by tablets 5.3. Asia dominates the global market Few Points from Table of Contents 1. Executive Summary 2. Methodology & definitions 3. Mobile gaming devices: smartphones and tablets top the list 3.1. Apple, the market booster 3.2. Device wars: Samsung, Apple and the rest 3.3. Handheld consoles vs. mobile devices 3.4. The devices' technical capabilities: smartphones have surpassed handheld consoles 4. Target audience: everybody! 4.1. Close to half of smartphone and tablet owners are mobile gamers 4.2. The mobile gamer population is increasingly female and older 4.3. Growing popularity of the tablet 4.4. Mobile games: to relax and pass the time, sometimes multitasking 4.5. Gamers spent an average 26.10 USD in 2013 4.6. Is a mobile gaming cannibalizing game on other platforms? Explore All Market Intelligence Research Reports on Information Technology and Telecommunication @ http://www.rnrmarketresearch.com/reports/information-technology-telecommunication/wireless/wireless-technology . 5. OS and app store wars 5.1. Android: the OS that powers most mobile devices 5.2. Android vs. Apple: twice the number of app downloads but half the revenue 5.3. iOS applications much more lucrative 5.4. Android: app downloads and revenue both on the rise 6. The economics of mobile gaming 6.1. Incomparable catalogues: a plethora of titles 6.2. Mobile devices: the platform of choice for casual and social games 6.3. Evolution of distribution models: swift and massive 6.4. Business models 6.4.1. Ubiquity of Free2Play 6.4.2. In-game ads provide brands with an interesting opportunity to reach new customers 6.5. Mobile games generate the bulk of app stores' revenue 6.6. An industry populated by disparate players 6.7. Market expected to continue to flourish 6.7.1. Number of gamers 6.7.2. ARPU 6.7.3. Market 7. Conclusion: how are mobile games impacting the gaming industry as a whole? Visit RSS feed for “Wireless Technology” Market @ http://www.rnrmarketresearch.com/reports/information-technology-telecommunication/wireless/wireless-technology/feed .
Views: 167 Paul Thomas
The Mobile Games Worth Playing - Talkin' About Games!
 
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Follow Justin on Twitter!: https://twitter.com/Emperor_Justin Consider checking out our Patreon!: https://goo.gl/isd16H Consider checking out our other channel as well!: https://www.youtube.com/channel/UC7lu... We also have a website!: https://www.thedenofnerds.com/ ====================================================== Our Humble Beginnings: The Den of Nerds started as the personal YouTube channel of our founder, Joshua Lucas. Josh is a comic book writer and editor, but more importantly, he's a HUGE Nerd. He started making videos on June 15th 2016. The goal back then was to just talk about Nerdy things, but quickly Josh found that his interests had changed. Soon after, he formed a new vision for what The Den of Nerds could and should be. The Changing State of Media: Media Is going through the most massive shift in the past hundred years. Everything is going digital, direct to market, and mobile. The best and worst part of this is that there are no more gatekeepers. Anyone and everyone can put their content out there and reach a mass audience. However, the new gatekeeper is the algorithm. In order to get stuff in front of people, certain practices are done which hurt quality. In this world, where established networks are now fighting for views against thousands of YouTube personalities and bloggers, ALL of these people have forgotten the most important part of this equation. That is the value for the end consumer. That is something we will NEVER do. How will we figure out how to add value to our audience? It's simple; we'll ACTUALLY interact with them and we'll actually CARE. Our Vision: We want to become the ESPN of Nerdy things, but obviously with some changes. We imagine a place and time where we have high quality and personalized content put out every day that serves Nerds around the world. We want to be hyper interactive with our viewers on Social Media and in person. Simply put, we exist to expand the fun in YOUR life! Becoming a major player in reporting, programming, and covering Nerdy things is how we plan to do that! ====================================================== FAIR-USE COPYRIGHT DISCLAIMER: Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, commenting, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use. 1)This video has no negative impact on the original works. It is not a replacement for the original work, in fact, it serves to make multiple viewings of the work more enticing. It’s good for the original work! 2)This video is also for educational purposes. It draws parallels between the original work and other pieces of similar content. It also adds commentary about the source material or business side of the original work. 3)It is not transformative in nature. I am aggregating footage to have a visual representation of the points I’m trying to make.
Indian mobile users love games, engage more with apps: Tune report
 
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Seattle-based mobile marketing research firm Tune recently surveyed an active group of 145 million mobile users in India, to study their usage trends. The research studied the type of apps people download, the type of usage, ratio of in-app purchases made and ad-based revenue generated by the applications based on usage. Here is the detailed infographics on the research data:According to the study, games form the largest amount of app downloads in India, followed by social media and communication, and lifestyle apps. In terms of regional usage, Maharashtra and Haryana (Delhi NCR) lead in terms of number of apps downloaded, with Delhi users the highest in-app purchasers. West Bengal and Tamil Nadu lead in utilising the applications installed, i.e., opening and using an app after installing it.
Views: 206 Digit
Indian Mobile Games Market GDC 09 San Francisco  montage
 
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Ignore the Indian market at your own risk. India will be a top 5 mobile games market in two years - growing from $40-$250 million! Based on detailed proprietary research of over 500 hours across 1000 people, this presentation will give you all you need to know to make India a new and significant revenue stream. A talk by Vishal Gondal CEO Indiagames
Views: 487 indiagod
Mobile Games Becoming Multi-Billion-Dollar Industry
 
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The proliferation of mobile devices is prompting a rapid rise of the mobile gaming industry, whose revenue for 2014 could top $11 billion. This week's Electronic Entertainment Exhibition in Los Angeles provides an opportunity for gamers and developers to showcase and test their products. VOA's George Putic reports.
Views: 672 VOA News
Digital Game Market Research Report 2014 - 2018
 
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Buy a copy of report @ http://www.reportsnreports.com/Purchase.aspx?name=292196. Global Digital Game Market 2014-2018 report considers consumer spending on new console games (home and handheld games), personal computer games, and mobile games in digital format.
Views: 11 Lisa Scott
The Psychology of Successful Mobile Games
 
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How Consumers Are Becoming Addicted To The Most Successful Mobile Games Through Psychological Cues
Views: 1435 Charlie Bloxham
Using statistical analysis to predict the success of F2P games
 
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At Pocket Gamer Connects Helsinki 2014, Markus Ramark from investment and mangement consulting company Playco spoke about Trends, Problems and Predictions in the Mobile Games Biz. He said that there's a lot of investment money looking to enter the games market, but there is a weakness in the market in terms of investors understanding the value and quality of games. At the moment, investors deal with this "lottery" by investing in teams. But Ramark believes that a statistic analytic approach can provide hard figures and ways for developers to improve their games' commercial success.
Views: 407 PocketGamerbiz
Creating An ASO Strategy For Marketing Your Games | Marketing Tips For Mobile Games
 
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If you are in the business of making games you know how difficult it is to get discovery for your game. I’m currently actually writing an entire book on how to market your games and make money through them which will be coming out next month but recently I got a comment on my podcast from Rajesh asking me to provide some insights on ASO strategy. I have covered this topic in great detail in my book however I’d be more than happy to share a summary of this topic here so it can help you out to get started with this. We will be talking about how to improve your game’s ranking based on title, description and screenshots for your game. These are just some basics of ASO and I have covered each of these in a lot of additional further detail in my book. If you are interested in this book then make sure you sign up on my email subscribers list, I will keep you updated about the same. Link: http://eepurl.com/dE-kob Do check out my other content and subscribe to my channel on YouTube, follow me on Snapchat and Instagram and if you are on Facebook then go ahead and like my Facebook page. You will find the links to all of these below. This is Nikhil signing off, na shledanou! My name is Nikhil Malankar and you can follow me on: Facebook - https://www.facebook.com/nikmlnkr Twitter - https://www.twitter.com/nikmlnkr Instagram - https://www.instagram.com/nikmlnkr Website - http://www.nikmlnkr.com Like, comment, share and subscribe to my channel for more fun videos and stay tuned for more! Background music credits: Pinball Spring Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted. "Fair Use" guidelines: www.copyright.gov/fls/fl102.html
Views: 26 Nikhil Malankar
Video Ads Optimization for Mobile Games
 
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I'm going to show you an example of an app that is optimizing their video ads so well that I'm watching 4-5 ads every time I play the game. Sign up for App Masters Academy: http://www.appmastersacademy.com/ *************** Check out our app marketing agency: http://www.appmasters.com/ Follow us: Twitter: https://twitter.com/stevepyoung Facebook: https://www.facebook.com/AppMastersCo/ Blog: http://www.appmasters.co/blog Join the newsletter: http://www.appmasters.co/newsletter ***************
Views: 393 App Masters
Video Game Market Research  Concept Testing & Gamer Feedback
 
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Digital video games are becoming more complex, and more expensive to design and publish. The ability to come up with a game concept that is a hit with gamers is ever more critical. Early stage market research can determine whether a game has legs, worthy of the large investment required to design and publish the game title. Testing game concepts with sample users prior to design can inform game design, helping to gauge the popularity and playability of games. Analyzing the gamer experience gives insight into the playability, fun, and level of engagement of game concepts. In this live webinar, Situated Research will walk you through strategies employed during concept testing of video games, and how this differs from traditional market research. You will walk away knowing: How your game can come up short using traditional market research Methodologies and tests you can run on game concepts to gain more valuable feedback How you can gain insight with a mixed-method approach, to paint a detailed picture of user experience and inform future games you will develop Whether you are involved in Marketing, UX, or Production, this live webinar is for anyone involved in game development that wants to gain insight into whether game players will take to a new game concept, and keep coming back for more.
Views: 88 Situated Research
New mobile gaming tool means high-end graphics for less bandwidth {Duke University Research}
 
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A new tool lets video gamers play high-end games on their smartphones and tablets without guzzling gigabytes. Duke University researchers tested the tool on Doom 3, a futuristic first-person shooter game. The conventional version of the game relies on a remote server to compute all of the game’s 3-D graphics. But with help from a new tool dubbed “Kahawai,” the mobile device’s graphics processing unit (GPU) also does some of the work. Studies show that Kahawai can achieve comparable or higher-quality graphics for much less bandwidth. Read more: https://today.duke.edu/2015/05/cloudgaming Website: http://duke.edu YouTube: http://youtube.com/Duke Google+: http://plus.google.com/+dukeuniversit... Facebook: http://facebook.com/DukeUniv Twitter: http://twitter.com/DukeU Instagram: http://instagram.com/dukeuniversity Pinterest: http://pinterest.com/dukeuniversity
Views: 23266 Duke University
Games, Apps & Social Media: Soaring Revenues on the Mobile Web
 
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As the games and social media businesses become more advanced they also become more intertwined. A $60 billion dollar industry, the games sector is not only continuously developing more sophisticated and intuitive console equipment, but is also expanding its reach through mobile phone applications (apps) and online social networking sites. Jack Plunkett, CEO of Plunkett Research Ltd.®, uses market research and data analysis to explain the recent trends in game console development, the growth in mobile gaming and the ways social media web sites will generate revenue in the near future as they become even more interconnected with games.
Your Survey Sucks: Exposing Truths to Mobile Games Dev Teams Through Better Quant
 
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Glu Mobile has made enormous progress in the way they deliver surveys to their mobile players. Progress doesn’t come easy. Every studio at Glu has their own infrastructure, culture, and predispositions on what impact UxR can have on their game development decisions. This talk outlines how they navigated those challenges to create a lean, cost effective and efficient way of getting survey data from their players. Covering tips, tricks and trip ups as well, Sarah will cover how to create great quant studies that will delight your stakeholders and impact their games. We will cover survey best practices, mistakes we made that you don’t have to, alternative ways to find respondents, legal issues, and even automation. We will also present trends we have seen over time as we continue to build and expand our quant service offerings. Sarah Romoslawskim, Glu Sarah Romoslawskim has built and managed the UX Research central service at Glu Mobile Inc. since 2014. The Glu UxR team works across genres and products providing strategy, audience, player experience and usability insights. Glu is known for titles such as Kim Kardashian: Hollywood, Cooking Dash, Covet Fashion and many iterations of the Deer Hunter game. Her research background includes studying mediated learning environments and the evaluation of children’s interactive products. Prior to joining Glu, she led strategy and research with Kizoom Labs and did both game design and user research for the Sifteo Cubes alternative gaming system. She holds an MFA in Arts, Media and Engineering with a concentration in Digital Technology from Arizona State University. #gamesUR Conference Games User Research focuses on players’ psychology and their behaviour via techniques such as playtesting, analytics, expert analysis, and others. Game User Researchers aim to help game developers deliver players the best gaming experience possible. The #gamesUR Conference is a biannual gathering of the world's top professionals in games user research. For more information visit www.gamesurconf.com
Views: 59 GRUX SIG
Bharat Book Presents : China Toys and Games Industry Outlook to 2017
 
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To know moer : http://www.bharatbook.com/consumer-goods-market-research-reports/china-toys-and-games-industry-outlook-to-2017-advent-of-mobile-online-games-to-accelerate-market-growth.html The report titled "China Toys and Games Industry Outlook to 2017- Advent of Mobile Online Games to Accelerate Market Growth " provides a comprehensive analysis of the market size of China toys and games industry, market segmentation of toys, games, online games by different categories on the basis of revenue. The report also entails the market share and company profiles of major international and domestic players and retailers in toys market and online games market in China. The report also provides the major trends and developments of the toy and games industry in China over the years. Future analysis of this market in the country is provided on the basis of revenue over the next five years along with the analysis of all the segments of the market. With the rising income levels and improvement in the quality of life, the demand for toys among the Chinese people have transformed.
Views: 22 Bharat Book
deltaDNA Real-time Marketing for Real Money Gaming (Subtitles)
 
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Find out how real-time marketing can transform mobile casino games.
Views: 193 deltaDNA
How Steam Changed The Indie Games Market
 
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Today, we’re going to look at how the game marketplace, Steam, has had an impact on the sales of indie games. We’ll look at what used to happen before it and whether this indie renaissance is a growing genre, or just a bug. The video games industry is having an interesting year. On the one hand, the major studios, particularly EA, are facing major backlash over how they use loot boxes. Not only are micro-transactions a way to force players to pay to advance, many government regulators now think the loot boxes are unlicensed gambling. But on the upside, it’s been a fantastic year for indie games, with titles like Cuphead, Hollow Knight and What Remains of Edith Finch, among many others. Cuphead was made by two Canadian brothers, with a lot of the beautiful animation, drawn by hand. It came out at the end of September and it’s already sold over a million copies. Just to give you some context, probably the biggest selling game overall this year is PlayerUnknown’s Battlegrounds, which has sold about 20 million copies. If you want to learn about how Steam impacted the games market watch the video If you like this type of content like and subscribe to be notified of our next segment. References: http://indiegames.com/2013/05/indie_development_in_the_1990s.html https://www.express.co.uk/entertainment/gaming/861884/Cuphead-sales-figures-Xbox-One-games-exclusives https://www.wired.com/2013/11/minecraft-book/ https://www.gamasutra.com/blogs/DavidGalindo/20140109/208337/How_much_do_indie_PC_devs_make_anyways_Part_V.php https://steamspy.com/genre/Indie http://www.pcgamer.com/steam-versions/2/ https://www.forbes.com/sites/erikkain/2016/12/19/theres-something-really-wrong-with-steam-pc-gamings-biggest-digital-store/#58c927e942e9 http://www.gamesindustry.biz/articles/2015-06-19-the-average-game-on-steam-sells-only-32-000-copies https://kotaku.com/the-state-of-pc-gaming-in-2016-1790160349 -----------------Support the channel: Support this channel: https://www.patreon.com/alexberman SUBSCRIBE for more videos like this: http://youtube.com/alxberman?sub_confirmation=1 Check out our Digital Agency Marketing Podcast: https://itunes.apple.com/hr/podcast/digital-agency-marketing-1/id1200614219?mt=2&ls=1 Need lead generation or marketing support for your agency? Check out http://experiment27.com . /// R E S O U R C E S Get the sales and service agreement we use to close business (free client contract template) [$1,000 value]: http://bit.ly/2mpyFLs Get the actual questions we use to qualify clients on the first call: https://experiment27.lpages.co/discovery-call-structure-and-questions/ Free Sales Courses: https://experiment27.teachable.com/ __ /// MORE FROM ALEX Subscribe for more videos: http://youtube.com/alxberman The Alex Berman Podcast: https://itunes.apple.com/hr/podcast/digital-agency-marketing-1/id1200614219 __ /// WORK WITH ALEX More enterprise clients for your agency: http://experiment27.com Turn your book into a documentary: https://loreliapictures.com/ Book a one on one with Alex: http://experiment27.com/consult __ /// BUSINESS INQUIRIES: For sponsorships you can reach me at: [email protected] __ /// R E S O U R C E S Get the sales and service agreement we use to close business (free client contract template) [$1,000 value]: http://bit.ly/2mpyFLs Get the actual questions we use to qualify clients on the first call: http://bit.ly/2vqZCyK Get the proposal template you can use to sell 5 and 6 figure deals: http://bit.ly/2NqiPJw Free Sales Courses: https://experiment27.teachable.com/ __ /// WORK WITH ALEX More enterprise clients for your agency: http://experiment27.com Turn your book into a documentary: https://loreliapictures.com/ Work one-on-one with Alex: http://experiment27.com/consulting __ /// SHIRTS & HOODIES http://wohello.com __ /// MORE FROM ALEX Subscribe for more content like this: https://www.youtube.com/user/alxberman?sub_confirmation=1 The Alex Berman Podcast: iTunes: https://itunes.apple.com/us/podcast/the-alex-berman-podcast/id1200614219?mt=2 Spotify: https://open.spotify.com/show/6fnAZkjzRhtPYvsZkcMmjK?si=7gwE0NuPSqSMFpGM9MskGg __ /// BUSINESS INQUIRIES: For sponsorships you can reach us at: [email protected]
Views: 4927 Alex Berman
Market Research - First Impressions
 
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Episode 3 of Market Research! This time, I recorded a discussion with Tim and Holly Keenan of Misfits Attic about the process of learning the game. Market Research is a feature on SanSanFrancisco.net where we will be hosting a small scale discussion about a specific card, faction, ID, or strategy in the Netrunner world. Subscribe for more research! Here is the core Weyland deck I built for Tim and Holly: http://sansanfrancisco.net/a-core-weyland-beginner-deck/ Misfits Attic: http://games.misfits-attic.com/ A Virus Named Tom: http://www.avirusnamedtom.com/ http://sansanfrancisco.net/ http://twitter.com/WeAreMakingNews
Views: 471 Jackson Howard
Vision 2020 How mobile market research will fit in for stakeholders - Lumi Mobile
 
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Presented by Dan Foreman, Director, Lumi Mobile at Market Research in the Mobile World Asia-Pacific 30-31 January 2013, Kuala Lumpur, Malaysia This event is proudly organised by Merlien Institute Check out our upcoming events by visiting http://www.mrmw.net
Views: 504 Merlien Live
Global Casino Gaming Market 2017 - 2021
 
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Market Research Reports, Inc. has announced the addition of “Global Casino Gaming Market 2017 - 2021” research report to their offering. See more at - http://mrr.cm/3zm
ZippyREVs Mobile Survey Monetization SDK Launch
 
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In this video, Sanjay Mohan, Director - Mobile Alliances at Markelytics Solutions is launching ZippyREVs for app developers at Video Game Fest'15, Bangalore. Markelytics, one of the top market research companies has recently developed India's first mobile micro survey SDK for app developers, this helps developers with additional monetization stream while taking consent based general short surveys from app users & rewarding them.
Views: 205 Sanjay Mohan Dubey
Most Download Free mobile games ♥♣♦ 2018
 
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DSTime Top games 1. Agar.io 2. Boom beach 3. Candy chrush 4. Castle Clash 5. Clash of clans 6. Lords mobile 7. Fruit ninja 8. Slither.io 9. Subway surf 9. Temple run 2 Research was done February 2018 Played all the games my self it's amazing guys Have a fun. All the names of the games is in the videos Music was From NCR Sounds Thanks for watching Best mobile phone 2018 http://amzn.to/2HwyOnC I think is the best phone in the market Now And some Vouchers: http://amzn.to/2EIhv5h Stay With us
Views: 125 DS Time
Marketing games in the social casino industry
 
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KamaGames CMO Daniel Kashti discuss strategies and other tips to keep in mind when conducting marketing and user acquisition in the social casino industry.
Views: 269 PocketGamerbiz
Paid APPS GAMES  For FREE on Android without ROOT
 
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Know How To Get PAID Apps or Games FOR FREE on Android without ROOT easily . (Educational purpose) You Do Not NEED to Do experiments on Google Play Store , Simple Watch the Video to understand . Thanks For watching any Question related this video then please comment down below. Do not Forget To Like ,Share, Subscribe SUBSCRIBE: https://www.youtube.com/channel/UCWkqwebwNHM5SH6QjZZwIYw?sub_confirmation=1 Youtube: https://www.youtube.com/user/akash9668381jojo Google Plus:https://plus.google.com/+AkashDharuaHacks Twitter: https://twitter.com/akashdharua DISCLAIMER: This Channel DOES NOT Promote or encourage Any illegal activities , all contents provided by This Channel is meant for EDUCATIONAL PURPOSE only . Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use. .................................................................... OTHER LINKS How to INCREASE Internet SPEED On Computer https://www.youtube.com/watch?v=DfRAAyYBgX8 How TO ROOT Almost Any Android Device without ROOT https://www.youtube.com/watch?v=v8lr26X9Bzc Watch my Previous Videos to see More INTERESTING and Useful tutorials
Views: 5422572 Akash Dharua
Charigames: Play Games to Donate to Charity
 
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Last year, Charities raised over $345 Billion Dollars. However there hasn't been a leader in the mobile industry to champion this market. Charigames is a mobile network to play games and donate to charities. The Problem: • People don't have time to research charities that support their values • Charities can't afford to market to the masses • Mobile Game Developers can't acquire users cost effectively • Mobile Advertisers need publishers to reach audiences The Solution: • Charigames is a mobile destination to play games and donate to charities • Help Mobile Gamers find fun games to play, while donating to "their cause" • Help Mobile Game Developers acquire new users and monetize on their apps • Help Advertisers reach their audiences directly by going directly to them (mobile) Charigames, is set to disrupt the $345 Billion dollar Charity market, to funnel donations through an entertaining mobile platform. Bono, from U2 created the Product Red Network. PRODUCT RED has raised more than $190MM to endorse products for "GOOD". Companies such as Nike, Apple, and Gap earn substantial profits for selling their Product Red licensed products. CHARIGAMES will be the Product Red, of Mobile Gaming. Charigames is not a charity, but will be the leader in the mobile charity business.
Views: 8156 dosquare
The Games Industry IS ACTUALLY BOOMING!!
 
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Market research company NPD have revised their figures on the games industry after finding out that FLIPPING LOADS of us buy tons of digital content. So erm.. about all those AAA sales being down/video game crash stories from late last year... Sources https://arstechnica.co.uk/gaming/2017/04/the-us-game-industry-is-a-lot-bigger-and-less-physical-than-we-thought/ More Videos 64 ways to end your pro gamer career - https://www.youtube.com/watch?v=Ol-sNSftw3Y Dawn of War III single player and multiplayer impressions - https://www.youtube.com/watch?v=EbgQ_6wbK_w Interview on video game censorship - https://www.youtube.com/watch?v=YAbNq-UTwBE Does E3 matter to ACTUAL GAMERS anymore - https://www.youtube.com/watch?v=TumT3i758fk Weekly gaming news round-up - https://www.youtube.com/watch?v=JoVa4Rbxm5c Sources: Article: https://arstechnica.co.uk/gaming/2017/04/the-us-game-industry-is-a-lot-bigger-and-less-physical-than-we-thought SUPPORT US on Patreon: https://www.patreon.com/prettygoodgaming SUBSCRIBE: https://www.youtube.com/channel/UCodK-9eXEm_hWSDDfLr4QzA?sub_confirmation=1 Follow Pretty Good Gaming FACEBOOK: https://www.facebook.com/PrettyGoodGamingPage/ TWITTER: https://twitter.com/PrettyBadTweets WEBSITE: http://www.prettygoodgaming.com Follow us Gareth - https://twitter.com/prettygoodgaz Mike - https://twitter.com/MikendrickW Jake - https://twitter.com/Theonlyjakeever Liam - https://twitter.com/Liam_Says_Hi
Views: 29627 Pretty Good Gaming
Video Game Market Research: Concept Testing Gamer Feedback
 
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Digital video games are becoming more complex, and more expensive to design and publish. The ability to come up with a game concept that is a hit with gamers is ever more critical. Early stage market research can determine whether a game has legs, worthy of the large investment required to design and publish the game title. Testing game concepts with sample users prior to design can inform game design, helping to gauge the popularity and playability of games. Analyzing the gamer experience gives insight into the playability, fun, and level of engagement of game concepts. In this live webinar, Situated Research will walk you through strategies employed during concept testing of video games, and how this differs from traditional market research. You will walk away knowing: - How your game can come up short using traditional market research - Methodologies and tests you can run on game concepts to gain more valuable feedback - How you can gain insight with a mixed-method approach, to paint a detailed picture of user experience and inform future games you will develop Whether you are involved in Marketing, UX, or Production, this live webinar is for anyone involved in game development that wants to gain insight into whether game players will take to a new game concept, and keep coming back for more.
Views: 253 Situated Research
Mobile Email Marketing with Manny Ju (Marketing Research in Action, Episode #6)
 
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What are your top business objectives for mobile marketing in the next 12 months? Manny Ju, Director of Product Management, BlueHornet, and Daniel Burstein, Director of Editorial Content, MECLABS, discuss research from the MarketingSherpa Mobile Marketing Benchmark Report -- http://bit.ly/TyxxOK -- and more in this episode of Marketing Research in Action.
Views: 259 MarketingSherpa
Surveys with games
 
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Surveys with games a new style of mobile data capture. Our tools help you effectively engage a crowd with digital games at events and trade shows, using our software and proven marketing methods. Easily create an account on our website, build a survey, select a game and download it to a tablet(s). No internet required to operate while at the event. #B2B, #B2C, #Consumer Activations, #Digital, Event Marketing, #Experiential #Marketing, Interactives, @surveyswithgames, #surveyswithgames, #n3marketing1 #trade show tips, #booth traffic, #trade show marketing, #retail #instore #experiential #marketing #consumer #engagement #activation, #lead generation, www.surveyswithgames.com
Views: 67 N3 Marketing

Maybe as it is not a FPS, but a MOBA.

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