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Should I Learn Java or C++ for Games?
 
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Should I learn Java or C++ for games? I can't figure out which is better. Java wins hands down for web development and web based games. I'm thinking of more than creating, cute but addictive Flash games. C++ is better for embedded applications. If you write the game in Java, you or the operating system will use C++ to control the audio and video. Why? C++ is regularly used for audio drivers, controlling a video card and otherwise generating the sound and feel of a game. C++ is hard. Java is popular with newbies. Much to the detriment of the users. Java code is easy to maintain, which is also known as fix. That's what you get for a programming language eight out of ten programmers would recommend teaching kids. I heard that C++ has a lot more functionality, but that is only because it has been around for thirty or so years. Java has better libraries. That's one reason why it is popular with new programmers. They can easily rely on libraries to find code modules instead of having to write their own. And Java is good for embedding scripts in a larger application. Yeah, using C++ to control the hardware. Some of the top 3D games are written in C++ because C++ is faster than Java and is the only way the graphics can keep up with the game player. So what do I do? Learn Java because it is easier and can get you into coding. Learn C++ over time to get better game performance and, eventually, development of high end games. Or I could learn JavaScript and Flash for those cute, addictive games you see for free or a dollar a download. You'll live in your parents basement coding games instead of playing them. Learn Java or C++ or both to actually make a living in gaming.
Views: 69472 Techy Help
Learn Java Game Programming - Java Game Dev #1
 
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"Java Game Dev" is a web-based video tutorial series covering the fundamentals of Java game development without the use of external graphics libraries. For this tutorial series, we will be using Java's built in Swing GUI library to implement graphics, alongside action listeners, key listeners, Swing timers, JPanels and JFrames. By following along and practicing the concepts presented in this tutorial series, you should understand basic game design, including building game design documents (GDDs). You should also gain an understanding of GUI design, essential game code (main loop, separation of data and presentation, etc.), and enough knowledge of game programming to move on to any other language, library or framework of your choice. We highly suggest you leave us any comments or feedback that would aid in bettering the production of these tutorials. Additionally, subscribing to us will help us to better engage you (the audience) such that we can improve our tutorials even further! -- BEFORE STARTING THIS TUTORIAL -- Please ensure you have a working Windows PC, a copy of "Eclipse for Java developers" installed and a recent version of the Java JDK installed (JDK v7+). -- UPCOMING GAME DEV TUTORIALS & VIDEOS -- game development in c++ game development for beginners game development time lapse game development in Java/LibGDX game development in unreal engine game development behind the scenes game development for android game development for HTML5 Difficulty Levels: Beginner, Intermediate, Advanced You can find Eclipse here: http://bit.ly/1BPDY1Z And JDK 8 here: http://bit.ly/1lO1FSV Please Consider Supporting This Channel via Subscribing: http://goo.gl/HDo2G0 -- Extra Content I Suggest -- Book: "Clean Code" - Robert C. Martin - https://www.amazon.com/Clean-Code-Handbook-Software-Craftsmanship/dp/0132350882/?tag=devfactor-20 Sign Up for Monthly (non-spam) updates: http://www.devfactor.io Support Us: https://www.patreon.com/devfactor Follow me on Twitter: http://www.twitter.com/andhofmt #programming #code #gamedev
Views: 24604 DevFactor
Sample game for game engine made with Java native libraries
 
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This game engine is made using only Java native libraries
Views: 134 Lauri Nevanperä
Java 3D Game Development 51: Tour of the Town
 
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3D Opengl Game development log videos with commentary about my indie Java RPG game. Improved animation system and a tour of the town this week! Facebook Page: https://www.facebook.com/thinmatrix The Team: Christopher Jubell: Weapon & Tent market stalls, Shadow Battle Axe, Spirit Power Staff, Mellee Helmets, wooden bridge, Church, all house models, training dummies, city walls, city gate, round city towers, shadow trident Richard Weug: Sickle, Trident, Aether bow, ancient war hammer, holy short sword Code Magnet: Ancient Short Bow, Wooden Cart, spiky sword, fire lamp, guard tower MatheStar (https://www.youtube.com/user/TheMathestar) : Bear Model, Square wall tower marCOmics: Tribal War bow, present pile, camp fire Itay Almog: Most weapon textures & icons, small lamp texture, pot market stall texture, darker market stall texture, small mushrooms texture Joko: Water Well, Pots Market Stall, darker market stall, warhammer, small lamp, small mushrooms The Gaming Moose (https://www.youtube.com/user/onegamingmoose) : Rocks & new tree model Jack Theakstone: Ancient B.Axe, Ancient Dagger Andrew Knowles: Ancient Short Sword, Ancient 2H Ricardo: Wooden Crate Rob: Wooden Barrel, snowman, second Xmas tree Stiles3D: Xmas tree ostylk (http://youtube.com/ostylk) : Single Present Josh "Shadow" Monson: Various sound effects Dannek Studio (https://www.youtube.com/user/DannekStudio) : Fire pit sound Nicolas: Waterfall sound fx (not yet shown) Simeon Heinze: Candy Cane Titas Vaitkunas: Fountain sound fx (not yet shown) Teddy C: crossbow (not yet shown) BonJoniLP: 2H sword (not yet shown) Tadej Gasparovic: Texture and settings for fire lamp entity Reza Zaman: Shadow Long Sword Jacob Brewer: Magic staff Erik Quick: Wizard hat, rustic bench Jon Peck (https://www.youtube.com/user/jonathanpeck) : OpenGL tips! If you saw your content in the video and I forgot to credit you then please let me know! You deserve credit! If you're interested in using my development kit to help contribute models/artwork/music then send me an email to [email protected] and let me know what you'd be willing to help me with. :) Facebook Page: https://www.facebook.com/thinmatrix Instagram: http://instagram.com/thin_matrix Follow me on Twitter: https://twitter.com/ThinMatrix Check out the game on IndieDB: http://www.indiedb.com/games/socuwan Contact me: [email protected] Music: "Wallpaper" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Views: 124905 ThinMatrix
Game Engines: what are they and how to choose the right one?
 
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The Big List of Game Making Tools on PixelProspector: http://www.pixelprospector.com/the-big-list-of-game-making-tools/ Facebook: https://www.facebook.com/gdquest Twitter: https://twitter.com/NathanGDquest Google plus: http://bit.ly/GDquest-Google-Plus Soundcloud: https://soundcloud.com/gdquest All tutorials: http://bit.ly/GDquest-Tutorials Portfolio: http://bit.ly/GDquest-Portfolio Music: The Jazz Piano - Bensound - http://bensound.com/
Views: 143029 GDquest
Why C++ for Game Development
 
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In this video I try to answer some questions I got why to use C++ for game development. I focus in this short video on: * Performance [00:30] * Memory management [01:36] * Learning programming concepts [02:45] * The C++ community [04:03] See my social profiles here G+: https://plus.google.com/+JayAnAm Twitter: https://twitter.com/jayanamgames Facebook: https://www.facebook.com/jayanamgames Patreon: https://www.patreon.com/jayanam Indiegogo: https://twitter.com/jayanamgames Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com
Views: 57955 Jayanam
Lightweight Java Game Library
 
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Lightweight Java Game Library The Lightweight Java Game Library LWJGL is an open-source Java software library for video game developers It exposes high performance cross-platform libraries commonly used in developing video games and multimedia titles, such as OpenGL, Vulkan, OpenAL and OpenCL It further provides access to controllers such as gamepads, steering wheels and joysticks in a platform-neutral way6 The primary goal of the project is to provide a way for Java developers to get access to resources that are otherwise unavailable or poorly implemented on the existing Java platform The main philosophy is to expose underlying technology as a thin wrapper, thus creating an API close to the original It is also the basis of many high-level Java game engines and libraries, such as libGDX or the jMonkeyEngine LWJGL is available under a BSD license5 On 13 November 2014 version 3 was announced, which was released in alpha version on 27 April 2015 and is a complete rewrite of LWJGL789 Many new bindings, including GLFW, EGL and Objective-C, were added58 Support for Oculus Rift development was also added w Lightweight Java Game Library Click for more; http://www.turkaramamotoru.com/en/lightweight-java-game-library-5420.html There are excerpts from wikipedia on this article and video
Views: 922 Search Engine
Java LWJGL/OpenGL Game Development Tutorial 1: Setting up
 
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In this video we install LWJGL and create a basic window
Views: 77471 thebennybox
Lisa Passing - Making a game in Rust
 
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When you’re trying to learn a new programming language it makes sense to start with a small project. A lot of developers would write an API server or a Twitter bot. When I try to learn a new language I start by writing a game. Let me show you how I wrote my first game in Rust with Piston. Lisa Passing https://lislis.de/ https://github.com/lislis https://users.rust-lang.org/users/lislis/activity
Views: 20127 Rust
Java 2D Graphics - Java Game Dev #11
 
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In this tutorial, we will be learning how to draw objects on top of a JPanel using paintComponent(), and Rectangle2D. Additionally, we will be synchronizing our graphics with the game loop so we can constantly refresh the screen at 60FPS! We highly suggest you leave us any comments or feedback that would aid in bettering the production of these tutorials. Additionally, subscribing to us will help us to better engage you (the audience) such that we can improve our tutorials even further! -- UPCOMING GAME DEV TUTORIALS & VIDEOS -- game development in c++ game development for beginners game development time lapse game development in Java/LibGDX game development in unreal engine game development behind the scenes game development for android game development for HTML5 Difficulty Levels: Beginner, Intermediate, Advanced Please Consider Supporting This Channel via Subscribing: http://goo.gl/HDo2G0 -- Extra Content I Suggest -- Book: "Clean Code" - Robert C. Martin - https://www.amazon.com/Clean-Code-Handbook-Software-Craftsmanship/dp/0132350882/?tag=devfactor-20 Sign Up for Monthly (non-spam) updates: http://www.devfactor.io Support Us: https://www.patreon.com/devfactor Follow me on Twitter: http://www.twitter.com/andhofmt #programming #code #gamedev
Views: 28101 DevFactor
Java For Beginners: Text-based Adventure Game Project (10/10)
 
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Want more? Explore the library at https://www.codecourse.com/lessons Official site https://www.codecourse.com Twitter https://twitter.com/teamcodecourse
Views: 93927 Codecourse
Java Game Programming - 2D Tower Defense Tutorial
 
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Download LWJGL Here: http://bit.ly/1x8IptO In this first episode of the Java game programming series, we learn where to download the slick-util and lwjgl libraries and how to set them up in our environment. This is the foundation of our video game, and will allow us to make use of powerful graphics libraries and a direct interface with OpenGL.
Views: 73176 Cross Coast Gaming
Coding "Snake" in 4 min 30 sec (plain browser JavaScript)
 
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Support on Patreon: https://www.patreon.com/gamkedo Try my free course: http://code-your-first-game.com (or full URL is https://www.udemy.com/code-your-first-game/ ) Next steps: http://gamkedo.com The (hacky) Snake source: https://pastebin.com/Z3zhb7cY About InteractionArtist, my 219 daily prototypes: https://www.youtube.com/watch?v=BgZrBpSISS0
Views: 3676680 Chris DeLeon of Gamkedo
Game Development In Native JavaScript
 
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Aaron Krauss will be giving an introduction to game development using plain JavaScript, meaning no libraries or plugins. He'll be live-coding a single-player pong game, and discussing how to take it to the next level by turning it into a full-blown breakout game (often called brick-breaker). This talk is very introductory - no previous experience necessary. We'll discuss how core game mechanics work in the browser, collision detection, the game loop, and more! At the end, he'll review some of the popular game libraries available today, and how you can start to get your feet wet with JavaScript game development too! EVENT: OKC.js 2018 SPEAKER: Aaron Krauss PERMISSIONS: Techlahoma Events Organizer provided Coding Tech with the permission to republish this video. CREDITS: Techlahoma YouTube channel: https://www.youtube.com/channel/UCnLf0pfqIpSfKuPZ0e9iiNQ Original video source: https://www.youtube.com/watch?v=dl0749z7wSQ&t=24s
Views: 22892 Coding Tech
Java Game Programming - Artist Methods
 
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Today we extend the utility of our Artist helper class to allow us to draw quads without messing with all of that LWJGL and Open GL nonsense.
Views: 14789 Cross Coast Gaming
Lets Make a Java Game - Episode 2 (Framework - The Game Class)
 
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This is the second episode in a new series that I am making. This shall be me creating a simple game in java just using the built in libraries that come as standard with java. no particular gaming libraries. any game elements shall be created from scratch. in this episode I am discussing the framework briefly and making the Game Class Thanks for watching and have a great day!
Views: 76 OldDev
Java 3D Game Development 1: The Basics
 
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Game development log videos with commentary about my indie 3D RPG java game. I will try to release one video each week to keep you up to date with everything I'm working on :) The game is written in Java, and uses the Opengl API. My Youtube Channel: https://www.youtube.com/user/ThinMatrix Follow me on Twitter: https://twitter.com/ThinMatrix Music: Kevin MacLeod - "Wallpaper"
Views: 72718 ThinMatrix
Coding an HTML5 Canvas Game with JS in 5 min 30 sec
 
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No libraries, tools, or engines used, just JavaScript in a plain text editor for browser canvas. Follow along and learn full details in the free video course at http://code-your-first-game.com
Views: 948837 Chris DeLeon of Gamkedo
Java 3D Game Development 34: Water!
 
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3D Opengl Game development log videos with commentary about my indie Java RPG game. This week I program reflective, refractive water! The game is written in Java, and uses LWJGL and the Opengl API. My Youtube Channel: https://www.youtube.com/user/ThinMatrix Follow me on Twitter: https://twitter.com/ThinMatrix Check out the game on IndieDB: http://www.indiedb.com/games/socuwan Contact me: [email protected] Music: Kevin MacLeod - "Wallpaper"
Views: 25137 ThinMatrix
Should I Learn Java or Python?
 
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Which computer programming system is better? Which one will help me get the best employment and jobs? Is one programming language more useful than the other? I want to learn programming to be able to get a decent job. Should I learn Java or Python? If you already know C++, Java is easy to learn. And if you know Java, you'll be able to pick up C++ and C# easily, which is used to write many mainframe applications. I don't know C in any form. Java is easy to understand. And Java has plenty of documentation and online forums to handle any question you may have. Is Java easier to learn? Python is often considered easier to learn from a coding perspective, but it is easier to understand the logic of someone else's Java code. Why is that? Java requires you to define variables up front, so later programmers know exactly what each variable represents. Python uses dynamic typing, allowing you to change variables, and even its variable type. What is the market for Java programmers relative to Python programmers? Java is used in far more applications than Python. Java is the standard language for Android apps. I've heard of both languages being used in programming or building applications. If someone has already written an application in C, Python can be used to build an interface. You can even invoke legacy C code from within Python. What is used more often for writing new software applications? Python is not as complex as Java. You can typically build new software applications more quickly in Python than you can in Java. Why is that? Python is good for rapid software development. Python applications are 20% to 30% of the length of a comparable Java application, so the code even runs faster. It sounds like I should learn Python. Java and Python are not mutually exclusive. JPype lets Python programs access to Java class libraries. Jython is a form of the Python programming language that is written in Java. Could I just learn both? Absolutely. Then you'll have twice as many opportunities than if you put yourself in a niche.
Views: 391885 Question Everything
Develop mario with java with source code
 
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this game id developed by java. i have used only basic java concepts to develop this game. link for the source caode= http://www17.zippyshare.com/v/sK9to5y5/file.html learn to create games with java create games with java develop games with java develop mario using java
Views: 2157 Tech Siren
Pixel Rendering Engine - Java Intermediate Game Development Tutorial #2
 
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Setting up our pixel rendering system, we will be finalising this and loading game art next tutorial. Source Code: github.com/deathjockey/tower-of-the-deathmaster Follow me on Twitter: @Indev0r Check out my blog: http://indev0r.tumblr.com Website: http://indev0r.tk
Views: 8420 MrDeathJockey
Java Swing GUI Basics - Java Game Dev #8
 
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In this tutorial, we build our first JFrame and JPanel which are core components build into the Java Swing library. These allow us to set up some foundations for building our game up in the future. The JPanel has a paintComponent method which we will use for drawing 2d graphics. We highly suggest you leave us any comments or feedback that would aid in bettering the production of these tutorials. Additionally, subscribing to us will help us to better engage you (the audience) such that we can improve our tutorials even further! -- UPCOMING GAME DEV TUTORIALS & VIDEOS -- game development in c++ game development for beginners game development time lapse game development in Java/LibGDX game development in unreal engine game development behind the scenes game development for android game development for HTML5 Difficulty Levels: Beginner, Intermediate, Advanced Please Consider Supporting This Channel via Subscribing: http://goo.gl/HDo2G0 -- Extra Content I Suggest -- Book: "Clean Code" - Robert C. Martin - https://www.amazon.com/Clean-Code-Handbook-Software-Craftsmanship/dp/0132350882/?tag=devfactor-20 Sign Up for Monthly (non-spam) updates: http://www.devfactor.io Support Us: https://www.patreon.com/devfactor Follow me on Twitter: http://www.twitter.com/andhofmt #programming #code #gamedev
Views: 12282 DevFactor
OpenGL Water Tutorial 1: Introduction
 
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Tutorial series about programming 3D water using OpenGL! Introduction video to the series! Simple water code: https://www.dropbox.com/sh/12d3xzwvnnrtmeu/AACvVqVYhreekjGKLE1TH7dka?dl=0 Some relevant classes from our engine (for people who didn't do my other tutorials): https://www.dropbox.com/sh/sqqfm1s0vxcqf8u/AABbLq5j6-LUco1atIS5D84Ya?dl=0 Common Problems: -If the edges of the water quad look a bit jagged (especially when you zoom out with the camera) then you may have a problem with the precision of the depth buffer. This can be fixed by increasing the NEAR_PLANE value of your projection matrix in the MasterRenderer, or by changing "new PixelFormat()" to "new PixelFormat().withDepthBits(24)" when creating the display. Tumblr: http://thinmatrix.tumblr.com/ Facebook Page: https://www.facebook.com/thinmatrix Instagram: http://instagram.com/thin_matrix Twitter: https://twitter.com/ThinMatrix Check out my game on IndieDB: http://www.indiedb.com/games/socuwan Contact me: [email protected] End of video music- Kai Engel, "Waking Stars": http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars
Views: 96447 ThinMatrix
Java 3D game programming from scratch
 
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Hi guys, here I leave a little project I´ve been working on, hope you enjoy :). Details: Using Java version 1.6 with no external libraries such as openGL or LWJGL, the reason for that is just to prove my maths skills though it´s not very efficient... The maths im using behind the scene are basic vertex transformation with matrix multiplication, and for creating the "Z-Buffer" I just compute the distance of every faces on the screen and then they get rendered from back to front. 356 coding minutes. If you wanna some more specifications just comment or send a PM, Thanks!
1)setting up the basics in eclipse (java game development tut)
 
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watch in full screen to see the code/comments github link: https://github.com/yoel123/yoel-java-slick2d-framework/tree/master/raw%20code/yslick2d_engine%20tut%201)%20template zipd eclipse projects: https://github.com/yoel123/yoel-java-slick2d-framework/tree/master/eclipse%20exports transcript: in today lesson the only thing we will create is an empty window. (compile and run) ------------------------- our goal in this tutorial is to go over the structure of my framework, and ruining the most minimal instance of it. click on run and you shod get the same result i got at the beginning of the video. now for the file structure: *src: holds all the packages of our game, for now there is only main package , it holds ymain.java,the file that holds all the code for our simple program *jars: hold all the necessary jar files that are required to run my framework. no changes are needed to be done to this folder,leave it as is. lwgl.jar lwgl is a popular graphics library in java. slick.java is a game engine based off lwgl. y_engine.jar is the framework i created based on the slick2d ,with my own logic and structure, inspired by the flashpunk as3 game engine. *native: again no changes are required to this folder leave it as is. it holds all the dlls etc required to run slick2d and lwgl libraries. *res for now its an empty folder, this is where we will place all of our games resources, images and sound files. now lets open ymain.java. the first few lines import all the needed files to run a game. ---------- ymain extends the class state based game class. this is the container of all of our games states or stages. --------------- after that we create a few constants using the final keyword. the game name and two game states, almost all games has at least a start state and a game state. i will teach how to change game state in future tut. the states are represented as numbers. ----------- next we create a constructor for ymain class. we call the parent constructor using the super method and pass the game name in the argument. then we add the two game states, using the add state method and pass a yworld class in the argument. and pass the game states constants in the yworld argument. after that we create the main declration. in the main we declare a var that will hold an instance of AppGameContainer and call it appg for short. after that we instantiate AppGameContainer and inside its argument we create an instance of ymain class. the line after that we declare the size of our window 640 0n 350 px, the last argument is fullscreen leave it as false. next we set show fps to false. and then use start method to start everything. the only thing that is left is to overwrite StateBasedGame method called initStatesList. what it dose is to initialize the list of game states for this game. we get both of our state and pass the game container and an instance of ymain using this. finely we tell the engine to go into menu state the 0 state. you dont have to understand all of it to use it, in the future you can tweek it a bit to change the window size or add new state or change the games name. next time i will show you how to add a simple entity to our game and make it move. tags: java game development , game engine , framework , game programming , tut , tutorial
OpenGL 3D Game Tutorial 1: The Display
 
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LWJGL 2 tutorial series on how to create a 3D Java game with OpenGL! Tutorial about setting up the project: https://youtu.be/Jdkq-aSFEA0 Full code: https://github.com/TheThinMatrix/OpenGL-Tutorial-1 Common Problems: -In case you had annotations off, you need to do the ContextAttribs stuff all in one line like this: ContextAttribs attribs = new ContextAttribs(3, 2).withForwardCompatible(true).withProfileCore(true); -If you get the following error: org.lwjgl.LWJGLException: Could not create context (WGL_ARB_create_context) then your computer may not support the version of OpenGL that we're trying to use (version 3.2). Try removing the parameters from the Display.create() method and try again. - Make sure you didn't miss the "!" in the "(!Display.isCloseRequested())" part. LWJGL Wiki: http://lwjgl.org/wiki/index.php?title=Main_Page My Youtube Channel: https://www.youtube.com/user/ThinMatrix Follow me on Twitter: https://twitter.com/ThinMatrix Check out my game on IndieDB: http://www.indiedb.com/games/socuwan
Views: 398003 ThinMatrix
Engine Game for Java - Beta (construction and testing phase)
 
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Creating a new game engine for java using the standard libraries of images.
Views: 123 Caique Jhones
How I Taught Myself to Make Video Games
 
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In this clip, I talk about how I learned how to make video games. It was a process of trial and error, and learning was done through web resources and books. It doesn't take a genius, and anyone who tells you that is either trying to promote themselves or doesn't understand the learning process. Truthfully, anyone can learn to build games if they really want to. If you want to learn to make your own games, I provide a 4 step process that will take you from start to finish... multiple times. If this content helped you, make sure to subscribe :) We highly suggest you leave us any comments or feedback that would aid in bettering the production of these tutorials. Additionally, subscribing to us will help us to better engage you (the audience) such that we can improve our tutorials even further! -- UPCOMING GAME DEV TUTORIALS & VIDEOS -- game development in c++ game development for beginners game development time lapse game development in Java/LibGDX game development in unreal engine game development behind the scenes game development for android game development for HTML5 Difficulty Levels: Beginner, Intermediate, Advanced -------- SUGGESTED READING -------- "Clean Code" by Robert C. Martin: http://amzn.to/1GXh8LX "Game Coding Complete" by Mike McShaffry: http://amzn.to/1GXhP85 "JavaScript and JQuery" by Jon Ducket: http://amzn.to/1LGetuf -------- ADDITIONAL INFORMATION -------- Creating, updating and managing DevFactor's large collection of tutorials requires many hours of work on a weekly basis. If you have found our tutorials useful, please support us by subscribing and sharing our videos on social media. If you have any feedback in regards to how we could improve the channel's content, editing, or organization feel free to get in touch and make a suggestion! Subscribe on YouTube: http://goo.gl/HDo2G0 -------- GENERAL INFORMATION -------- DevFactor offers high-quality, project based tutorials on web development, game development and software engineering. Simply by subscribing you can gain access to our large library of free programming video tutorials. DevFactor was started in order to aid anyone regardless of age, race, gender or location to learn how to build, maintain and deploy their own software applications. #programming #code #devfactor
Views: 22415 DevFactor
Cross Platform Game Programming with PlayN - New Game 2011
 
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Lilli Thompson - New Game 2011 PlayN is a game library that allows developers to write and debug in Java, and simultaneously target HTML5, Android, and Flash. Learn to use the framework to create new games or to port existing game code and libraries. PlayN not only provides code sharing across platforms, but provides a framework for integrating with In App Payments, publishing the the Chrome Web Store, and adding Google+ +1 buttons.
Views: 3278 NewGameConference
Making Tavern, a 3D Game in Javascript - Episode 1
 
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I recorded myself working on our building/survival business sim game Tavern. Find out more about the game in the tigsource devlog: http://forums.tigsource.com/index.php?topic=51323.0 Follow me on twitter: http://twitter.com/HeyChinaski Find out more about threejs: http://threejs.org
Views: 49171 Tom Martin
Write a Tetris game in JavaScript
 
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In this episode I write a Tetris game in JavaScript from scratch. If you like this tutorial you will probably also like my Super Mario Bros tutorial: https://youtu.be/g-FpDQ8Eqw8 We will look at * Drawing on a canvas * Rotating a matrix * Rudimentary requestAnimationFrame listening * Handling keyboard input Since we are writing ES6 this code might not run on all browsers yet. I was running Chrome 53 when I wrote this and if you wish to follow I recommend you do too. The initial HTML can be found here: https://raw.githubusercontent.com/meth-meth-method/tetris/295e28320cd06b858e529ee6c512eeeb8526ca05/index.html Source code with step-by-step commits: https://github.com/meth-meth-method/tetris Music: Demoscene Time Machine http://demoscenetimemachine.com
Views: 181805 Meth Meth Method
java development pseudo 3d without libraries
 
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develop some 3d - ru.twitch.tv/gmaker/c/2176653 мой блог http://www.znay-znay.ru
Views: 625 Lxndr Srgvch
Java Game Development Library - Standards
 
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This is the library that I made in Java for game development.
Java Sidescroller Platform Game- Work in Progress(1)
 
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Little Java platformer game I am currently working on. Uses no special libraries, just pure Java. Still needs a lot of work. The name and theme are definitely going to change. Has background music and sound effects but my screen recorder (CamStudio or whatever) is too crappy to record audio. Also frame rate is a lot smoother.
Views: 1017 N1G3L2
#37 LWJGL Bitmap Fonts - LWJGL Tutorials
 
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Easy text rendering with bitmaps. No extra libraries required and very useful for debugging! Download F2IBuilder: https://www.dropbox.com/s/fgvewd9j3zvdpkm/F2IBuilder.zip LWJGL is a Java library that allows you to create state of the art games using OpenGL. Website: http://thecodinguniverse.com/ Coaching Programme: http://thecodinguniverse.com/lwjgl-tutorials Twitter: https://twitter.com/#!/CodingUniverse Mail: [email protected] Source Code: https://github.com/OskarVeerhoek/YouTube-tutorials Donate: http://thecodinguniverse.com/donate Donate to the LWJGL (left sidebar, scroll down): http://lwjgl.org/
Views: 10861 Oskar Veerhoek
XYZ - Java game engine - Mixing collada animations demo
 
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Animation from Sebastian Lague's Blender Character Creation tutorial at https://youtu.be/DiIoWrOlIRw
Views: 45 XYZ JGE
Squeak Game Engine development, part 2
 
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The engine is being totally rewritten in Java, using LWJGL and Slick-Util libraries. The code is based off of a tutorial series by YouTube user ThinMatrix. His channel here: https://www.youtube.com/user/ThinMatrix
Views: 50 rubberduck955
Java Gaming website!
 
01:48
Hello guys and today, I'm here to show you a website called java gaming similar to pipe extreme! www.java-gaming.com
Views: 95 Nova Alpha
Google I/O 2011: Bringing C and C++ Games to Android
 
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Ian Ni-Lewis, Dan Galpin Want to make great Android games, but you're not a Java programmer? This talk is for you. Android supports a toolchain for building applications in C/C++. In December 2010 it got a makeover specifically aimed at making life better for game developers. This presentation gives an introduction to Android programming in C/C++, covers what's new and improved since last year, and shows best practices for building and debugging games with the NDK.
Views: 63330 Google Developers
Slick2D Java 01 - Folders, Graphics, and Libraries (Setup!)
 
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Sound is a little low on this one. I'm sorry; I'll adjust my settings and it will be better in later videos. Getting everything ready to go so that we can start messing around with the actual programming. http://www.slick2d.org http://www.lwjgl.org http://www.charas-project.net
Views: 591 Brian West
Java RPG "Dungeos" -v0.2b
 
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I added a lot of new features to my little game. Hope you like th video :) Made with Java (without external libraries) Programs used: Eclipse, Gimp 2.8
Views: 95 Ale x
DodgeBlocks - A Beginner Game Made With Java
 
00:53
A cool little endless game that I made with my spare time. This video explains the features of the game. Sorry if it went too fast! FOLLOW ME ON TWITTER: https://twitter.com/BaconGriddle
Views: 112 BaconGriddle
Multiplayer WebGL game demo 2
 
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This demo features the multiplayer aspect of the game. Client made using three.js WebGL library. Server, multithreaded, implemented in java using netty-socketio.
Views: 905 MrPhpFan
The Unknown Project 0.0.4_06 #1
 
00:30
The Unknown Project Version: 0.0.4_06 The Unknown Project is a sandbox (open world) 2d topdown game written in java. The game is inspired by other games like Minecraft, Dwarf Fortress and "tile based" games (like old gameboy games). TEST 1: * Lightning engine * Inventory (gain items) * Mobs (fox running away) Project link: http://sourceforge.net/projects/unknownproject/ Everything is written in the default java libraries. It uses Graphics2D (core java) to draw everything on the screen.
Views: 96 projecttheunknown
Kandinsky Game
 
31:05
Interactive Performance and Videogame - Art based on the work of Wassily Kandinsky (Live record) Made with Puredata and Processing (Libraries used in Processing: fisica, oscP5, net.java.games.input, hypermedia.video, picking, java.awt)
Views: 161 Andres Ferrari
Mario game made with JavaScript (no libraries)
 
00:39
itoady.com/dev Please use the link shown above instead of the one in the video. I moved the game to a new location. Thanks!
Views: 14335 itoady
The Complete LibGDX Game Course Using Java : Intro
 
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http://ytwizard.com/r/XBsNhQ http://ytwizard.com/r/XBsNhQ The Complete LibGDX Game Course Using Java Learn How To Plan, Design, And Create Your Games Using LibGDX Java's Game Development Framework
Views: 9 iPhone 7 Giveway
Riot API - Explained! [How To Use Riot API]
 
28:04
Thank you for watching! [Extend the description for more info] - - - - - - - - - - • Tip SNAP: https://youtube.streamlabs.com/itsnapgaming - - - - - - - - - - • If you have any question or suggestion, leave a comment under the video, or send a message via this link: http://bit.ly/snapcomment . - - - - - - - - - - • For any business inquiries, please visit the "About" section in my channel, or send a request via this link: http://bit.ly/snapcomment . - - - - - - - - - - SNAP
Views: 50722 SNAP
Pipetris - Live Game Development 48 (Java, JavaFX) [HD|1080p]
 
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Pipetris - Live Game Development ============================ Great news! EastForge Entertainment visits the GamesCom 2014 in Cologne, Germany. And only for this amazing event we create a small retro game called "Pipetris". Finally it is available for free download at EastForge Entertainment website (http://www.eastforge.com). Who I am: --------------- I'm a professional software engineer (programming generalist) who works in high tech industry. I'm employed at the SYSTEMA Gmbh in Dresden Germany and until now I have 15 Years of experience in software development process.
Views: 333 EastForge

Maybe as it is not a FPS, but a MOBA.

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