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2D Java Game Engine #1 : Game Loop
 
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We dive into a more advance tutorial seires aimed at people already seasoned in java programming.
Views: 26297 Majoolwip
Java Game Programming - Develop a Brick Breaker Game
 
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Best Book for Java : http://amzn.to/2qlbyQd Practice Recursion Problems in JAVA: https://www.youtube.com/watch?v=9f7mjOX4z5A new game tutorial: https://youtu.be/c6jIyci4aMs Java game programming is really easy to learn. We will develop a brick breaker game with java. We will use JFrame and JPanel for drawing different graphics to make this game work perfectly. Develop Snake game in java: https://www.youtube.com/watch?v=_SqnzvJuKiA&index=53&list=PLz5rnvLVJX5WPzzaJucyHujFCZNhVOivR
Views: 261661 Awais Mirza
Game Engines: what are they and how to choose the right one?
 
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The Big List of Game Making Tools on PixelProspector: http://www.pixelprospector.com/the-big-list-of-game-making-tools/ Facebook: https://www.facebook.com/gdquest Twitter: https://twitter.com/NathanGDquest Google plus: http://bit.ly/GDquest-Google-Plus Soundcloud: https://soundcloud.com/gdquest All tutorials: http://bit.ly/GDquest-Tutorials Portfolio: http://bit.ly/GDquest-Portfolio Music: The Jazz Piano - Bensound - http://bensound.com/
Views: 148896 GDquest
Why C++ for Game Development
 
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In this video I try to answer some questions I got why to use C++ for game development. I focus in this short video on: * Performance [00:30] * Memory management [01:36] * Learning programming concepts [02:45] * The C++ community [04:03] See my social profiles here G+: https://plus.google.com/+JayAnAm Twitter: https://twitter.com/jayanamgames Facebook: https://www.facebook.com/jayanamgames Patreon: https://www.patreon.com/jayanam Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com #C++ #gamedev #gamedevelopment #programming
Views: 75352 Jayanam
Should I Learn Java or C++ for Games?
 
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Should I learn Java or C++ for games? I can't figure out which is better. Java wins hands down for web development and web based games. I'm thinking of more than creating, cute but addictive Flash games. C++ is better for embedded applications. If you write the game in Java, you or the operating system will use C++ to control the audio and video. Why? C++ is regularly used for audio drivers, controlling a video card and otherwise generating the sound and feel of a game. C++ is hard. Java is popular with newbies. Much to the detriment of the users. Java code is easy to maintain, which is also known as fix. That's what you get for a programming language eight out of ten programmers would recommend teaching kids. I heard that C++ has a lot more functionality, but that is only because it has been around for thirty or so years. Java has better libraries. That's one reason why it is popular with new programmers. They can easily rely on libraries to find code modules instead of having to write their own. And Java is good for embedding scripts in a larger application. Yeah, using C++ to control the hardware. Some of the top 3D games are written in C++ because C++ is faster than Java and is the only way the graphics can keep up with the game player. So what do I do? Learn Java because it is easier and can get you into coding. Learn C++ over time to get better game performance and, eventually, development of high end games. Or I could learn JavaScript and Flash for those cute, addictive games you see for free or a dollar a download. You'll live in your parents basement coding games instead of playing them. Learn Java or C++ or both to actually make a living in gaming.
Views: 71985 Techy Help
Java game engine demo
 
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This is a demonstration video of a game engine I am working on. It is programmed in Java and uses the Java-bindings for OpenGL (JOGL) as well as the Lightweigth Java Gaming Library (LWJGL) which is a great library for developing Java based games (e.g. Minecraft uses it), as it provides JOGL itself as well as bindings for OpenAL (which are libraries for generating 3D sound) and several interface libraries that enable the use of game controlers and other input devices. Credit goes to all creators of the above. The format for the ingame models is basically a plain text modelling script that allows you to define vertices and fetch them together to create triangular surfaces with the use of a text editor. Almost the same goes for the animations. They can be defined in plain text animation files where you define key frames and pair them with animation times. The animation system then interpolates between these key frames dependent on their animation time. All sound effects in the video (which are currently all sound effects in the game) are taken from Bethesda Softworks "The Elder Scrolls IV: Oblivion". I take no credit for the creation of these sound effects.
Views: 24523 Raphael Merkle
Game Development In Native JavaScript
 
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Aaron Krauss will be giving an introduction to game development using plain JavaScript, meaning no libraries or plugins. He'll be live-coding a single-player pong game, and discussing how to take it to the next level by turning it into a full-blown breakout game (often called brick-breaker). This talk is very introductory - no previous experience necessary. We'll discuss how core game mechanics work in the browser, collision detection, the game loop, and more! At the end, he'll review some of the popular game libraries available today, and how you can start to get your feet wet with JavaScript game development too! EVENT: OKC.js 2018 SPEAKER: Aaron Krauss PERMISSIONS: Techlahoma Events Organizer provided Coding Tech with the permission to republish this video. CREDITS: Techlahoma YouTube channel: https://www.youtube.com/channel/UCnLf0pfqIpSfKuPZ0e9iiNQ Original video source: https://www.youtube.com/watch?v=dl0749z7wSQ&t=24s
Views: 36465 Coding Tech
Sample game for game engine made with Java native libraries
 
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This game engine is made using only Java native libraries
Views: 139 Lauri Nevanperä
Java For Beginners: Text-based Adventure Game Project (10/10)
 
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Want more? Explore the library at https://www.codecourse.com/lessons Official site https://www.codecourse.com Twitter https://twitter.com/teamcodecourse
Views: 102092 Codecourse
Mephistopheles Demo - 3D game built with Java standard libraries
 
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This is a demo I made for a game I'm working on. The game is built using only Java's standard libraries, and features a single window with a single text box. It uses ASCII characters to draw 3D graphics. This demo is available on GameJolt! https://gamejolt.com/games/mephistopheles/370179 The version I uploaded has a slower refresh rate, so it'll seem choppier. I'll also release the full game on GameJolt in the future, probably for free.
Views: 16 Felix
Java Swing GUI Basics - Java Game Dev #8
 
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In this tutorial, we build our first JFrame and JPanel which are core components build into the Java Swing library. These allow us to set up some foundations for building our game up in the future. The JPanel has a paintComponent method which we will use for drawing 2d graphics. We highly suggest you leave us any comments or feedback that would aid in bettering the production of these tutorials. Additionally, subscribing to us will help us to better engage you (the audience) such that we can improve our tutorials even further! -- UPCOMING GAME DEV TUTORIALS & VIDEOS -- game development in c++ game development for beginners game development time lapse game development in Java/LibGDX game development in unreal engine game development behind the scenes game development for android game development for HTML5 Difficulty Levels: Beginner, Intermediate, Advanced Please Consider Supporting This Channel via Subscribing: http://goo.gl/HDo2G0 -- Extra Content I Suggest -- Book: "Clean Code" - Robert C. Martin - https://www.amazon.com/Clean-Code-Handbook-Software-Craftsmanship/dp/0132350882/?tag=devfactor-20 Sign Up for Monthly (non-spam) updates: http://www.devfactor.io Support Us: https://www.patreon.com/devfactor Follow me on Twitter: http://www.twitter.com/andhofmt #programming #code #gamedev
Views: 13303 DevFactor
OpenGL 3D Game Tutorial 1: The Display
 
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LWJGL 2 tutorial series on how to create a 3D Java game with OpenGL! Tutorial about setting up the project: https://youtu.be/Jdkq-aSFEA0 Full code: https://github.com/TheThinMatrix/OpenGL-Tutorial-1 Common Problems: -In case you had annotations off, you need to do the ContextAttribs stuff all in one line like this: ContextAttribs attribs = new ContextAttribs(3, 2).withForwardCompatible(true).withProfileCore(true); -If you get the following error: org.lwjgl.LWJGLException: Could not create context (WGL_ARB_create_context) then your computer may not support the version of OpenGL that we're trying to use (version 3.2). Try removing the parameters from the Display.create() method and try again. - Make sure you didn't miss the "!" in the "(!Display.isCloseRequested())" part. LWJGL Wiki: http://lwjgl.org/wiki/index.php?title=Main_Page My Youtube Channel: https://www.youtube.com/user/ThinMatrix Follow me on Twitter: https://twitter.com/ThinMatrix Check out my game on IndieDB: http://www.indiedb.com/games/socuwan
Views: 431734 ThinMatrix
Coding an HTML5 Canvas Game with JS in 5 min 30 sec
 
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No libraries, tools, or engines used, just JavaScript in a plain text editor for browser canvas. Follow along and learn full details in the free video course at http://code-your-first-game.com
Views: 972441 Chris DeLeon of Gamkedo
3 Mistakes Beginners Make When First Learning Java and Android Development
 
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I'M BRINGING THE CHANNEL BACK: https://youtu.be/Q2j9FeBbP48 http://www.javaprogrammingforbeginners.com/ Check out my site where you can learn how to program java and learn android app development with Team Treehouse! I give my honest and thorough review of Team Treehouse's courses in 2017 and give some tips and pointers to help you learn java online! ____________________________________________________________________ This Channel: https://www.youtube.com/channel/UCmJz2DV1a3yfgrR7GqRtUUA Team TreeHouse Review, My Honest Experience: https://www.youtube.com/watch?v=-X6KKxUXvKc How Long Does It Take To Learn To Code For Java & Android?: Article - http://javaprogrammingforbeginners.com/index.php/how-long-does-it-take-to-learn-to-code-java-or-android/ Video - https://www.youtube.com/watch?v=BtO4KqxWDdI How Hard Is It To Learn To Code Java or Android As A Beginner?: Article - http://javaprogrammingforbeginners.com/index.php/how-hard-is-it-to-learn-to-code-java-or-android-as-a-beginner/ Video - https://www.youtube.com/watch?v=yZMRFjaK6Is Best Way To Learn Coding: Why Online Courses Are Perfect For Beginners Learning Java & Android: Article - http://javaprogrammingforbeginners.com/best-way-to-learn-java-online-courses Video - https://www.youtube.com/watch?v=OIptk8lbmT8 This video's topic on my blog: http://javaprogrammingforbeginners.com/mistakes-beginners-make-when-first-learning-java-and-android/ About Me: http://javaprogrammingforbeginners.com/index.php/about-me/ ____________________________________________________________________ When first learning programming in java it can be hard to grasp the java programming basics needed to become a competent coder. I get it. I was (and still am) a beginner to coding and I struggled heavily in the beginning to make progress. Eventually, I stuck through the process and learned Java basics in 1 month and Android development in 2 months with a program called Team Treehouse... ...but I made a lot of mistakes along the way. This post will be about the 3 biggest mistakes I made when first learning to code and how you can avoid them. Here are the 3 most common mistakes that beginners make when they are first learning Java and Android Development: 1.) Neglecting Existing Libraries As a beginner to coding, you should use all the resources available to you... A library, in programming terms, is a collection of code that is often consolidated to perform a very specific task. These are basically "done-for-you" programs that perform tasks to solve problems Libraries are often open-source (open and free to the world to reproduce, modify, and distribute) So, the biggest point about libraries is that they offer existing and proven solutions to problems/challenges coders face. This can be relating to handling images, network communications in an app....anything. Why solve a problem that has already been solved and tested by thousands of people? Here's what's great about libraries: -They are easy to implement -They solve problems effectively -They save you the time and struggle of making a weak solution to an already-solved problem -On top of not using libraries, beginners to programming are often found... 2.) Not Using Cheap/Free Resources Learning to code doesn't have to be expensive... While I personally don't recommend using only free resources to learn coding, it can be very beneficial to learn programming from free sources Things like: YouTube Videos Free Programming Online Courses Local Classes There are thousands of free resources online that you can use. Information these days can be found anywhere online and it's your job to go out there and access that knowledge. Although I can say that paying for courses has these advantages: -You get quality instruction that is comprehensive -You get premium support and access to forums as member of most online code schools -All the information you need is in one place -You get much more depth into your respective topic I personally have been a member of Team Treehouse for years and I don't regret a dime I've spent. Finally, the most common (and damaging) things that new coders neglect are... Read the rest on my site... ____________________________________________________________________ http://www.javaprogrammingforbeginners.com/ Check out my website here to find the best way to learn java online free! We offer the resources for the best java tutorials for beginners. We also cover android programming for beginners, android app development for beginners and help you along in your journey to learn to code java!
How to Play Audio Files (Sound Effect) - Java Game Development Extra 3
 
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Next: https://youtu.be/MZyvOtxU73w In this video, I'm going to explain how to play sound effects on your program. In this video we use: Clip File AudioInputStream
Views: 1028 RyiSnow
Can Python Handle 3D Complex Games? | C++ VS Python
 
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Although powerful, can Python handle complex 3D games? Martian Marty takes a look at a comparison between C++ and Python for game development.
Views: 31442 codergopher
Lets Make a Java Game - Episode 1 (Planning)
 
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This is the first episode in a new series that I am making. This shall be me creating a simple game in java just using the built in libraries that come as standard with java. no particular gaming libraries. any game elements shall be created from scratch. in this episode I am starting the planning process and outlining what we will do in further episodes. Thanks for watching and have a great day!
Views: 207 OldDev
Write a Tetris game in JavaScript
 
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In this episode I write a Tetris game in JavaScript from scratch. If you like this tutorial you will probably also like my Super Mario Bros tutorial: https://youtu.be/g-FpDQ8Eqw8 We will look at * Drawing on a canvas * Rotating a matrix * Rudimentary requestAnimationFrame listening * Handling keyboard input Since we are writing ES6 this code might not run on all browsers yet. I was running Chrome 53 when I wrote this and if you wish to follow I recommend you do too. The initial HTML can be found here: https://raw.githubusercontent.com/meth-meth-method/tetris/295e28320cd06b858e529ee6c512eeeb8526ca05/index.html Source code with step-by-step commits: https://github.com/meth-meth-method/tetris Music: Demoscene Time Machine http://demoscenetimemachine.com
Views: 210146 Meth Meth Method
Coding "Snake" in 4 min 30 sec (plain browser JavaScript)
 
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Support on Patreon: https://www.patreon.com/gamkedo Try my free course: http://code-your-first-game.com (or full URL is https://www.udemy.com/code-your-first-game/ ) Next steps: http://gamkedo.com The (hacky) Snake source: https://pastebin.com/Z3zhb7cY About InteractionArtist, my 219 daily prototypes: https://www.youtube.com/watch?v=BgZrBpSISS0
Views: 4135702 Chris DeLeon of Gamkedo
3D Game Programming - Episode 1 - Window
 
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Road to 3D Game? :D Welcome to the first video of a series where we will create a 3D game (probably a first person shooter) from scratch, using just the included libraries in Java 1.6. If you have any questions or problems, leave a comment or send me a message, or tweet at me. Tell me if you want more! BEST laptop for programming! ► http://geni.us/pakTES My FAVOURITE keyboard for programming! ► http://geni.us/zNhB FAVOURITE monitors for programming! ► http://geni.us/Ig6KBq FAVOURITE programming book! ► http://geni.us/z4Yx Twitter: http://twitter.com/#!/thecherno Livestream: http://www.twitch.tv/thecherno Links: thenewboston Java Programming Tutorials playlist: http://www.youtube.com/playlist?list=PLFE2CE09D83EE3E28 Eclipse: http://www.eclipse.org/downloads/ (Java IDE for Java Developers).
Views: 326636 TheChernoProject
Java 3D Game Development 31: New Engine
 
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3D Opengl Game development log videos with commentary about my indie Java RPG game. This week I'm redoing the rendering engine and upgrading it into something much more efficient and better looking! Over the next month I'm going to be adding a lot more graphical features to the game, such as sky boxes, water, and particle effects. The dragon model used in this video is the "Stanford Dragon" model. All the Stanford models can be downloaded here: https://graphics.stanford.edu/data/3Dscanrep/ Source: Stanford University Computer Graphics Laboratory Geomipmapping algorithm paper: http://www.flipcode.com/archives/article_geomipmaps.pdf Mesh simplification using quadric error metrics: http://www1.cs.columbia.edu/~cs4162/html05s/garland97.pdf The game is written in Java, and uses LWJGL and the Opengl API. My Youtube Channel: https://www.youtube.com/user/ThinMatrix Follow me on Twitter: https://twitter.com/ThinMatrix Check out the game on IndieDB: http://www.indiedb.com/games/socuwan Contact me: [email protected] Music: Kevin MacLeod - "Wallpaper"
Views: 38784 ThinMatrix
How to Make an Amazing Video Game Bot Easily
 
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In this video, we first go over the history of video game AI, then I introduce OpenAI's Universe, which lets you build a bot that can play thousands of different video games. It has environments for all sorts of games, from Space Invaders, to Grand Theft Auto, to Protein folding simulations. CODING CHALLENGE DUE DATE: Thursday, December 15th. (which is 2 weeks, not 1 week from now like usual) The coding challenge for this video is to make a bot that's better than this video's demo code. Post your Github link in the comments! For your README, just include a 1-3 sentence description of your strategy and instructions on how to run the code.The demo code can be found in the README of the Universe repo. : https://github.com/openai/universe And a Tensorflow based starter bot can be found here: https://github.com/openai/universe-starter-agent Some great learning resources: https://www.nervanasys.com/openai/ http://karpathy.github.io/2016/05/31/rl/ http://kvfrans.com/simple-algoritms-for-solving-cartpole/ https://kofzor.github.io/Reinforcement_Learning_101/ Join other Wizards on our Slack channel: https://wizards.herokuapp.com/ OpenAI asked me to make this video and I gladly said yes. They are awesome!! Please subscribe! And like and comment. That's what keeps me going. And please support me on Patreon: https://www.patreon.com/user?u=3191693 Follow me: Twitter: https://twitter.com/sirajraval Facebook: https://www.facebook.com/sirajology Instagram: https://www.instagram.com/sirajraval/ Instagram: https://www.instagram.com/sirajraval/ Signup for my newsletter for exciting updates in the field of AI: https://goo.gl/FZzJ5w
Views: 264524 Siraj Raval
How Game Engines Work!
 
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Disclaimer: This is intended for people who aren't entirely sure what a "game engine" is. I have more in-depth programming videos on my channel, this is just how I'd explain engines in general to a non-dev friend :) It's also one of my oldest videos from when I had very few subscribers, I'll redo it if I ever have a chance. My Second Channel: https://www.youtube.com/c/TheHappierCat2 Subreddit: https://www.reddit.com/r/TheHappieMakers/ Twitter: https://twitter.com/TheHappieCat Facebook: https://www.facebook.com/TheHappieCat/ Twitch: twitch.tv/happiecat
Views: 1113762 TheHappieCat
5.0a: Introduction to Physics Engines Part 1 - The Nature of Code
 
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In this video, I attempt to answer the questions: (1) what are Physics Engines? and (2) why would you want to use them? I discuss some common physics engines and their various pros/cons -- box2d, toxiclibs, matter.js. Part 2 of this video (https://youtu.be/kRdw-Cm8BZ4) is a Q&A on the subject viewer-submitted questions. Support this channel on Patreon: https://patreon.com/codingtrain Send me your questions and coding challenges!: https://github.com/CodingTrain/Rainbow-Topics Contact: Twitter: https://twitter.com/shiffman The Coding Train website: http://thecodingtrain.com/ Links discussed in this video: Box2D: http://box2d.org/ toxiclibs: http://toxiclibs.org/ Bullet Physics Library: http://bulletphysics.org/wordpress/ Cannon.js: http://www.cannonjs.org/ Matter.js: http://brm.io/matter-js/ The Nature of Code: http://natureofcode.com/ My Nature of Code playlist on Physics Engines: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6akvoNKE4GAxf6ZeBYoJ4uh My Coding Challenge on 3D Cloth with toxiclibs: https://youtu.be/jrk_lOg_pVA Source Code for the all Video Lessons: https://github.com/CodingTrain/Rainbow-Code p5.js: https://p5js.org/ Processing: https://processing.org For More Nature of Code videos: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6YVljJvFRCyRM6mmF5wMPeE For More Coding Challenges: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH For an Intro to Programming using p5.js: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6Zy51Q-x9tMWIv9cueOFTFA Help us caption & translate this video! http://amara.org/v/72o8/
Views: 59422 The Coding Train
Java Game Development Library - Standards
 
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This is the library that I made in Java for game development.
Java LWJGL/OpenGL Game Development Tutorial 2: Intro to OpenGL
 
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In this video we talk about basic OpenGL concepts that will be used throughout the rest of the videos in this series
Views: 25099 thebennybox
C++ console game
 
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It's my first (and probably last) game made in console/ASCII style. I've been programming in C++ for few weeks only and before moving to graphic libraries I decided to practice basics of programming while having fun making a game. I'M NOT ADVANCED OR EVEN INTERMEDIATE PROGRAMMER - I did put source code for you to download, but don't use it as an example of how should something be done. Code is badly written, I've made some bad decisions, but anyway did stick to them. Again, my goal wasn't to make anything perfect, but to practice making functions, working with class types, making loops etc. ------------------------ To my subscribers: I'm not playing Order & Chaos 1 or 2 anymore. I had a lot of fun, but I felt like I archived everything and simply got bored. ------------------------ Game.exe/Code: http://www.mediafire.com/download/pc1l6l3v9sij75x/C_console_game.zip Code with english variables (you need the previous link aswell!): http://www.mediafire.com/download/f4nem9qn8md0fw3/Game_-_ENG.cpp ♫Music: No idea :p took it from here: https://www.youtube.com/watch?v=yZ_4o_lEIAA Video editing: VideoPad
Views: 186075 Pjotsze
Java LWJGL/OpenGL Game Development Tutorial 1: Setting up
 
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In this video we install LWJGL and create a basic window
Views: 78963 thebennybox
Tutorial: 3D Graphics in Java without libraries. Wave Raider demo.
 
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This is a short preview of the port to Java for the Wave Raider demo published in the book "Tricks of the 3D Game Programming Gurus" by André Lamothe. http://aid2do.com/3DDemos
Views: 28 Raul Cosio
Java 3D game programming from scratch
 
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Hi guys, here I leave a little project I´ve been working on, hope you enjoy :). Details: Using Java version 1.6 with no external libraries such as openGL or LWJGL, the reason for that is just to prove my maths skills though it´s not very efficient... The maths im using behind the scene are basic vertex transformation with matrix multiplication, and for creating the "Z-Buffer" I just compute the distance of every faces on the screen and then they get rendered from back to front. 356 coding minutes. If you wanna some more specifications just comment or send a PM, Thanks!
Game Test 01 - (Lightweight Java Game Library + Slick2D.Utils)
 
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A little test of my 2D game thingy. Things that work: drawing game tiles, rendering different entities, rendering animations. All textures are just dummies. Frames are much worse than normal, because of Fraps.
Views: 757 ThisGuy
Programming a Space Shooter in Java in Under an Hour!
 
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This is a remake/mash-up of two old classic Arcade games: Galaga, and Space Invaders. It's not finished or polished, but it's the best I could do in under an hour. I DO use my Standards library. Enjoy! Source: https://github.com/JoshuaCrotts/Generic-Space-Shooter---Very-Fast
Views: 3796 TheWalkthroughKiller
1)setting up the basics in eclipse (java game development tut)
 
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watch in full screen to see the code/comments github link: https://github.com/yoel123/yoel-java-slick2d-framework/tree/master/raw%20code/yslick2d_engine%20tut%201)%20template zipd eclipse projects: https://github.com/yoel123/yoel-java-slick2d-framework/tree/master/eclipse%20exports transcript: in today lesson the only thing we will create is an empty window. (compile and run) ------------------------- our goal in this tutorial is to go over the structure of my framework, and ruining the most minimal instance of it. click on run and you shod get the same result i got at the beginning of the video. now for the file structure: *src: holds all the packages of our game, for now there is only main package , it holds ymain.java,the file that holds all the code for our simple program *jars: hold all the necessary jar files that are required to run my framework. no changes are needed to be done to this folder,leave it as is. lwgl.jar lwgl is a popular graphics library in java. slick.java is a game engine based off lwgl. y_engine.jar is the framework i created based on the slick2d ,with my own logic and structure, inspired by the flashpunk as3 game engine. *native: again no changes are required to this folder leave it as is. it holds all the dlls etc required to run slick2d and lwgl libraries. *res for now its an empty folder, this is where we will place all of our games resources, images and sound files. now lets open ymain.java. the first few lines import all the needed files to run a game. ---------- ymain extends the class state based game class. this is the container of all of our games states or stages. --------------- after that we create a few constants using the final keyword. the game name and two game states, almost all games has at least a start state and a game state. i will teach how to change game state in future tut. the states are represented as numbers. ----------- next we create a constructor for ymain class. we call the parent constructor using the super method and pass the game name in the argument. then we add the two game states, using the add state method and pass a yworld class in the argument. and pass the game states constants in the yworld argument. after that we create the main declration. in the main we declare a var that will hold an instance of AppGameContainer and call it appg for short. after that we instantiate AppGameContainer and inside its argument we create an instance of ymain class. the line after that we declare the size of our window 640 0n 350 px, the last argument is fullscreen leave it as false. next we set show fps to false. and then use start method to start everything. the only thing that is left is to overwrite StateBasedGame method called initStatesList. what it dose is to initialize the list of game states for this game. we get both of our state and pass the game container and an instance of ymain using this. finely we tell the engine to go into menu state the 0 state. you dont have to understand all of it to use it, in the future you can tweek it a bit to change the window size or add new state or change the games name. next time i will show you how to add a simple entity to our game and make it move. tags: java game development , game engine , framework , game programming , tut , tutorial
Multi-Threading for Game Development
 
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http://www.randygaul.net/wp-content/uploads/2014/09/MultiThread.pdf
Engine Game for Java - Beta (construction and testing phase)
 
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Creating a new game engine for java using the standard libraries of images.
Views: 123 Caique Jhones
Tutorial: 3D Graphics in Java without libraries. 3DRaiders Demo Port.
 
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This is a short preview of the port to Java for the 3DRaiders demo published in the book "Tricks of the 3D Game Programming Gurus" by André Lamothe. http://aid2do.com/3DDemos
Views: 25 Raul Cosio
Lightweight Java Game Library
 
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Lightweight Java Game Library The Lightweight Java Game Library LWJGL is an open-source Java software library for video game developers It exposes high performance cross-platform libraries commonly used in developing video games and multimedia titles, such as OpenGL, Vulkan, OpenAL and OpenCL It further provides access to controllers such as gamepads, steering wheels and joysticks in a platform-neutral way6 The primary goal of the project is to provide a way for Java developers to get access to resources that are otherwise unavailable or poorly implemented on the existing Java platform The main philosophy is to expose underlying technology as a thin wrapper, thus creating an API close to the original It is also the basis of many high-level Java game engines and libraries, such as libGDX or the jMonkeyEngine LWJGL is available under a BSD license5 On 13 November 2014 version 3 was announced, which was released in alpha version on 27 April 2015 and is a complete rewrite of LWJGL789 Many new bindings, including GLFW, EGL and Objective-C, were added58 Support for Oculus Rift development was also added w Lightweight Java Game Library Click for more; http://www.turkaramamotoru.com/en/lightweight-java-game-library-5420.html There are excerpts from wikipedia on this article and video
Views: 1392 Search Engine
(Bit Siege) Java Multiplayer Arena PvP Game Dev Log #2
 
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UPDATE! CHECK OUT THE GAME NOW!!! http://www.bitsiege.com -------------------------------------------------------- Bringing you guys the next update! This is made in Pure Java by the way, forgot to say that! No external libraries used, no LWJGL, LibGDX or Kryonet for networking or anything. Comment if you have any ideas!
Views: 1655 Soul Foam
Lets Make a Java Game - Episode 2 (Framework - The Game Class)
 
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This is the second episode in a new series that I am making. This shall be me creating a simple game in java just using the built in libraries that come as standard with java. no particular gaming libraries. any game elements shall be created from scratch. in this episode I am discussing the framework briefly and making the Game Class Thanks for watching and have a great day!
Views: 80 OldDev
Java Sidescroller Platform Game- Work in Progress(1)
 
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Little Java platformer game I am currently working on. Uses no special libraries, just pure Java. Still needs a lot of work. The name and theme are definitely going to change. Has background music and sound effects but my screen recorder (CamStudio or whatever) is too crappy to record audio. Also frame rate is a lot smoother.
Views: 1051 N1G3L2
Simple platform game made in Java - by Mor
 
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That short video shows result of my little platform game project. It is not complete and full of bugs, but anyway I will add link to source files, and it may be helpful for some begginers. This game is from 'scratch' , without external libraries. You can find source files at my blog: http://moorky.wordpress.com/
Views: 461 Morrky89
"Java Programming Tutorial" | "Super Mario Game" #1 | Intro
 
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Welcome to episode one of my super mario in java tutorial! In this episode, I give you guys an introduction, we create a new project, package and class. If you enjoyed, leave a like, comment and subscribe! Stay tuned for more! :D
Views: 44648 OfficialCodingNetwork
Java Game Engine Tutorial #14 Simple Game Pt 2
 
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Thanks for watching this video leave a like maybe a comment but do subscribe for more awesome content!
Views: 185 africancheez
JAVA eclipse game
 
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Views: 20 김경수
Java 2D Game from scratch - Missile Command (1980)
 
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2D Missile Command (1980) game implemented from scratch using just standard java 2D library (no external libraries required) :) I still couldn't adjust the difficulty for each level ^^' ... Executable jar (java 6): https://github.com/leonardo-ono/JavaMissileCommandGame/raw/master/dist/JavaMissileCommand.jar Source code: https://github.com/leonardo-ono/JavaMissileCommandGame References: https://en.wikipedia.org/wiki/Missile_Command
Views: 568 Leo Ono
Tutorial: 3D Graphics in Java without libraries. MD2 Animation demo
 
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This is a short preview of the port to Java for MD2 Animation demo published in the book "Tricks of the 3D Game Programming Gurus" by André Lamothe. The demo uses the Quake MD2 format to show an animation, additionally, a technique for drawing shadows is also used. http://aid2do.com/3DDemos
Views: 30 Raul Cosio
(Bit Siege) Java Multiplayer Arena PvP Game Dev Log #1
 
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Just a little preview of what I'm working on and will continue to be working on. This is made in Pure Java by the way, forgot to say that! No external libraries used, no LWJGL, LibGDX or Kryonet for networking or anything. Comment if you have any ideas!
Views: 767 Soul Foam
Java 2D Game from scratch - Asteroids (1979) Survival test
 
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Asteroids Survival: a little bit modified version of classic Asteroids 2D game implemented in java using just standard libraries. keys: SPACE: start game LEFT: rotate left RIGHT key: rotate right UP: accelerate shots are automatic Executable jar (java6) : https://github.com/leonardo-ono/Java2DAsteroidsSurvival/raw/master/dist/AsteroidsSurvival.jar Source code: https://github.com/leonardo-ono/Java2DAsteroidsSurvival Reference: https://en.wikipedia.org/wiki/Asteroids_%28video_game%29
Views: 660 Leo Ono
3D Game Programming - Episode 16 - Walking, Crouching, Sprinting + More
 
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Episode 15: http://www.youtube.com/watch?v=ZKK5FeNYjMw Welcome to a series of videos where we will create a 3D game (probably a first person shooter) from scratch, using just the included libraries in Java 1.6. If you have any questions or problems, leave a comment or send me a message, or tweet at me. Java API Documentation! http://docs.oracle.com/javase/6/docs/api/ In this tutorial: How to add crouching How to add jumping How to add sprinting How to add walking Twitter: http://twitter.com/#!/thecherno Facebook: http://facebook.com/thecherno Livestream: http://www.twitch.tv/thecherno
Views: 24365 TheChernoProject
3D Game Programming - Episode 2 - Game Loop
 
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Episode 1: http://www.youtube.com/watch?v=iH1xpfOBN6M Welcome to a series of videos where we will create a 3D game (probably a first person shooter) from scratch, using just the included libraries in Java 1.6. If you have any questions or problems, leave a comment or send me a message, or tweet at me. Tell me if you want more! Twitter: http://twitter.com/#!/thecherno Livestream: http://www.twitch.tv/thecherno Eclipse: http://www.eclipse.org/downloads/ (Java IDE for Java Developers).
Views: 104469 TheChernoProject

Maybe as it is not a FPS, but a MOBA.

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